Eh Mike, while possible probably not a great idea and this is definitely something we need to solve in plugin land properly anyhow.
On Wed, Sep 26, 2012 at 10:14 AM, Mike Reinstein <reinstein.m...@gmail.com> wrote: >> These aren't images that would be used in HTML. We're talking >> about images that are used in the Java UI portions of the code > > Can we inline those assets similar to how base64 encoded data uris work in > html? I would imagine ios, android, blackberry, etc would allow for > declaring large byte arrays right in the code. Could those byte blobs then > be rendered into images in the various UIs? > > > > On Wed, Sep 26, 2012 at 3:58 AM, Brian LeRoux <b...@brian.io> wrote: > >> Not an ideal situation but we do need to address static assets in our >> plugin packages too. >> >> I don't think we ever thought camera was going to be easy...if >> anything this brings up a great test bed for plugin packaging anyhow. >> >> On Wed, Sep 26, 2012 at 1:43 AM, Jesse MacFadyen >> <purplecabb...@gmail.com> wrote: >> > This is the same issue as the capture dialogs isn't it? >> > iOS and WP7 already package resources for making audio recordings. >> > >> > >> > Sent from my iPad >> > >> > On 2012-09-25, at 4:32 PM, Joe Bowser <bows...@gmail.com> wrote: >> > >> >> These aren't images that would be used in HTML. We're talking about >> >> images that are used in the Java UI portions of the code, such as this >> >> new camera that we're working on. The problem is that we have to >> >> pre-populate each project with these images, which means more nasty >> >> create script issues, which I personally loathe. However, Android >> >> doesn't allow you to just have images in the JAR. I don't know why >> >> that is, but that would be a nice feature to have on Android. >> >> >> >> It'd be nice if there was a less brittle way of doing it, but I can't >> >> think of any at the moment.. >> >> >> >> Joe >> >> >> >> On Tue, Sep 25, 2012 at 4:26 PM, Mike Reinstein >> >> <reinstein.m...@gmail.com> wrote: >> >>> Could we possibly use base64 encoding for images, and inline them? It >> would >> >>> take up 30% more space but it means you can inline them in the html >> rather >> >>> than having to package seperate resources? >> >>> >> >>> -Mike >> >>> >> >>> On Tue, Sep 25, 2012 at 7:19 PM, Joe Bowser <bows...@gmail.com> wrote: >> >>> >> >>>> An icon is one thing, but we're going to have to start shipping UI >> >>>> elements, which makes things more brittle. I'm wondering if anyone >> >>>> has any way of making this less brittle or if we're going to just have >> >>>> to drop the resources in the /res directory, use our typical mapping >> >>>> and hope for the best. >> >>>> >> >>>> Investigating zoom. It look like we're going to need some mocks done >> >>>> up on this end, so I'll have to figure that out. >> >>>> >> >>>> Joe >> >>>> >> >>>> On Tue, Sep 25, 2012 at 4:15 PM, Filip Maj <f...@adobe.com> wrote: >> >>>>> Don't understand the issue Joe? We already ship a default icon >> drawable >> >>>>> resource - what's the issue with more? >> >>>>> >> >>>>> On 9/25/12 1:03 PM, "Mike Reinstein" <reinstein.m...@gmail.com> >> wrote: >> >>>>> >> >>>>>> If someday we were to package the camera plugin as we plan to with >> 3rd >> >>>>>> party plugins, we could easily add assets. Several plugins already >> do >> >>>>>> this. >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> On Tue, Sep 25, 2012 at 3:38 PM, Joe Bowser <bows...@gmail.com> >> wrote: >> >>>>>> >> >>>>>>> Hey >> >>>>>>> >> >>>>>>> So, while doing the UI for the Camera, I just realized that we're >> >>>>>>> going to have to distribute images with Cordova. I can see this >> being >> >>>>>>> an issue with any plugin that does UI. Does anyone have any idea >> how >> >>>>>>> to solve this issue? >> >>>>>>> >> >>>>>>> Joe >> >>>> >>