Hi,
 
I came across a question that is always within a Unity Connection integration:
 
"The UC server should be prevented from answering calls that it originated."
 
I am not sure what this means. Could someone please shed some light on it?
Is there a checkbox somewhere that needs to be checked in order to achieve 
this? 
I can't find a explanation for this at the solutions so far, so i was guessing 
that this is given anyway.
 
thanks in advance,
Bernhard
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