On 25/03/19 04:57, Jan Abendroth wrote:
>
> thanks for the feedback. Suggestions like coot or pymol won't work for
> us well, since we will have to do this with dozens of
> structures/maps.So, I'd rather have this scripted.
>

Do you think that Coot cannot be scripted? It can. See Section 6.20 of
the manual.

Regards,

Paul.

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