Plato experience is still active  including the games at https://www.cyber1.org/

Regards,
Tarek Hoteit
AI Consultant, PhD
+1 360-838-3675
https://tarek.computer

INFOCOM AI LLC - https://infocom.ai


> On Apr 13, 2024, at 10:20, Paul Koning via cctalk <cctalk@classiccmp.org> 
> wrote:
> 
> 
> 
>> On Apr 12, 2024, at 9:49 PM, ben via cctalk <cctalk@classiccmp.org> wrote:
>> 
>> On 2024-04-12 7:23 p.m., Paul Koning via cctalk wrote:
>>>>> On Apr 12, 2024, at 5:54 PM, CAREY SCHUG via cctalk 
>>>>> <cctalk@classiccmp.org> wrote:
>>>>> 
>>>>> ...
>>>>> my favorite terminal 3190 that was neon gas, so monochrome, but could 
>>>>> take 5 addresses, and flip between 62 lines of 160 characters (always 
>>>>> there), to 4 terminals of 62x80 any two visible at a time, or 4 terminals 
>>>>> of 31x160 characters, any 2 visible at a time, or 4 terminals of 31x80 
>>>>> all visible at once.  when given a choice, my new boss was surprised that 
>>>>> I chose that instead of the color 3279 with graphics that everybody else 
>>>>> wanted.  Great for running virtual systems...
>>> Sounds like the plasma panel displays that were invented for the PLATO 
>>> system, by Don Bitzer and a few others, at the U of Illinois.  Inherent 
>>> memory: if you lit a pixel it would stay lit, to turn it off you'd feed it 
>>> a pulse of the opposite polarity.  So it was a great way to do 512x512 
>>> bitmap graphics with very modest complexity, no refresh memory needed.
>>>    paul
>> 
>> But too slow I suspect to run a game like spacewar.
> 
> PLATO was the system where a whole lot of early games first appeared, 
> especially multi-player games.  Among them were any number of variations of 
> "Star Trek" inspired ones.  While you couldn't refresh a screen full of space 
> ships in motion as fast as you can on a dedicated graphics engine, it was 
> certainly acceptable for the players.  And a simpler two-ship game like the 
> original spacewar would work even better, because you'd only need a couple of 
> operations per refresh -- on the classic terminal, 12 output words at 60 per 
> second, so 200 ms per refresh.  Not quite "full motion" but close.
> 
>    paul
> 

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