>Sounds interesting. >Does it have a checkpoint save system or is it save anywhere? >This actually sounds like one of the first decent titles to come out >for the system as an exclusive next to Resistance :-)
It has the same kind of organic, contextual (story-driven) save system as the "Jak" and "Ratchet and Clank" games. You CAN save whenever you like (from the pause menu) although I never actually used it. There is no in-game "save" system or interface ("save points" or "check points"). Mildly interesting is the fact that the save interface brings up a little information box with your last save. As you cursor to it you'll see "(game saved less than a minute ago)" or something like that. I don't think I ever noticed it having saved automatically more than 10 minutes ago. Keeping with modern standards it saves automatically whenever you find a special object (a "treasure"). You'll never have to slap your forehead because you forgot to get that collectable again after dying. ;^) >I still won't play it, I didn't finish the second PoP and barely made >it through the first (actually I'm not sure I finished that one >either). >I got totally fed up at the die 100 times to time your jumps through a >specific area style of gameplay. Well - there's really none of that here. There are a few "anxious moment" kind of thing (jumping to a ledge to sound of crumbling) but I never, not even once, fell because there wasn't enough time to move on. (Unlike PoP where I fell a LOT from crumbling masonry, collasping platforms, falling spars, ripping curtains, etc.) I really only had trouble with one acrobatics sequence in the whole game: the citadel wall. I died about three or four times before I realized that I had to climb up the rope a bit before I swung from it. Nothing big. The acrobatics really are very organic: many of the jumps are diagonals (up or down) but you really only push vaugely left or right and the game works it out. It's much more about relaxed, fluid motion over all rather than the frenetic, pixel-perfect button tapping of the PoP games. (Don't get me wrong, I loved PoP as well, but they really are night and day in difficulty.) Jim Davis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Get involved in the latest ColdFusion discussions, product development sharing, and articles on the Adobe Labs wiki. http://labs/adobe.com/wiki/index.php/ColdFusion_8 Archive: http://www.houseoffusion.com/groups/CF-Community/message.cfm/messageid:247018 Subscription: http://www.houseoffusion.com/groups/CF-Community/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5