Turns out we were lied to: I COULD replace my (third) broken 360 at the store without sending it in, so we went down yesterday and got a new unit. The damn thing went belly up while I was playing "Mass Effect" and it turns out that it crapped out with only a half-hour of the game left!
"Mass Effect" is a game that reminded me, in execution, of "Grand Theft Auto". Similar to GTA "Mass Effect" does very little really well, but the game itself is significantly more than it's often somewhat broken parts. The game is a hard sci-fi space opera action role-playing experience. I beat the game, doing all of the side missions I could find, in about 33 hours. You can make positive, good ("Paragon") or negative, evil ("Renegade") decisions or just accept a middle path. I choose the Paragon route and many side-quests play out differently depending on your choices (for example you may choose to save innocents, which may be more difficult, or mow them down). You can choose your career from a list of several pure and hybrid classes, but career choice only affects available skills, not the story. You can also choose to be male or female and can customize your character's appearance should you like. The most successful aspect of the game is the one you've probably heard the most about: the conversation system is well-implemented and all dialog is spoken. Voice acting is, for the most part, well casted but much of it suffers from the dramatic doldrums that tend to plague games like this. Many of the actors seem to be sleepwalking through their lines (probably a side effect of recording hundreds of lines of dialog with no context). More interesting is the rarer contextual dialog. You can only choose to bring two of your several companions on any excursion. During idle times these two will sometimes have side-discussions and will often add comments to your primary discussions. This adds subtly but distinctly to the feeling of immersion. The story itself is well-constructed and set in a rich universe of alien races and history. As you play you build up a completely useless, but utterly fascinating encyclopedia of facts and tidbits about the worlds you visit, the races you encounter, technology and other information. The sad part is that overlaid over this fascinating foundation is a rather mediocre game. One of the most annoy aspects to me was the purely weapons-based economy. EVERY SINGLE crate, box, safe, locker and "malfunctioning device" that you open contains weapons, armor or upgrades. Find a crashed communications probe? It could contain a sniper rifle and incendiary rounds for your pistol. Plunder a garbage can? You might find a complete suit of powered armor. With all of the potential for collecting alien artifacts, technology, trading interplanetary commodities and so forth it just feels like such a missed opportunity. The interface for managing equipment is attractive, but horribly unusable. There's no way to see all of your equipment at once and you can only outfit those companions with you or, if you're on your ship, you can outfit others by accessing their "lockers". This is remarkably tedious and really makes you appreciate the refinements made in the better role-playing games. Graphically the game is impressive, but nothing amazing. There are many graphical glitches and texture popping is rampant, but nothing that affects gameplay. Combat works, but is wonky as all hell. There's no "lock-on" capability and it's very easy to lose your targets. The various powers in the game tend to be flashy and further add to the confusion. For all that however combat is also on the easy side: you'll rarely be killed (although when you are it'll almost always be a pretty cheap death). More damning is the fact that by the end of the game combat becomes, well, boring. There are very few enemy types and even fewer attacks. Nearly all enemies either stand dumbly behind cover or charge straight into you. After 30 or so hours of this combat becomes just something to get out of the way. Much of the game is exploration in a your tripped out six-wheeled rover. This drives like a combination hovercraft and rubber duckie. You can only repair the vehicle while it's stationary and this process takes upwards of 15 seconds. Coupled with the excruciatingly slow shield recharge rate and combat (which is almost exclusively against stationary targets) becomes a long-distance snipe fest. You should also save often as I "died" many times just from deviating slightly from the path - although there was no obvious cause. This is also a missed opportunity. Despite the importance and game-spanning use of the rover it never changes. You can't find, buy or create any upgrades, enhancements or better models. It's not as glaring an omission but for a space opera there are no actual space battles (well, except for some cut scenes). You're given the clichéd "best ship in the fleet" but it's used as nothing more than a base of operations and a taxi service. There are a grand total of two diversionary mini-games in the experience. One is encountered only once and involves "rebooting" a computer by stacking columns in a specific order. The other is encountered (seemingly) every three-freakin' steps. It's a very simplistic button matching game and is used throughout the game whenever you need to override a lock, hack a computer, recover an artifact, etc. It's simple but essentially nonsensical and simply not enjoyable. Gamer score hounds will not appreciate this game: many of the achievements can only be obtained on subsequent play-throughs. At a glance it looks like five-to-eight play-throughs would be required to gain all of them. For all the bad however Mass Effect is still greatly enjoyable for the depth of the story and the reality and depth of the universe we're presented. If you ignore the side quests you'll find the game more challenging (as you won't level up as much) but you should also be able to complete the game in under 15 hours - this might actually be the best way to appreciate the game's best features. Jim Davis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Adobe® ColdFusion® 8 software 8 is the most important and dramatic release to date Get the Free Trial http://ad.doubleclick.net/clk;192386516;25150098;k Archive: http://www.houseoffusion.com/groups/CF-Community/message.cfm/messageid:257684 Subscription: http://www.houseoffusion.com/groups/CF-Community/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.5