Couldn't you change your starting point in the mod to the spot you want to test?
Phillip Broussard http://www.fillworks.com/ http://www.loungeroyale.com/ 00101010101111110010101000001101 00001010001000000010110100101101 Decoder Ring (http://www.loungeroyale.com/experiences/coderring/) ----- Original Message ----- From: "Angel Stewart" <[EMAIL PROTECTED]> To: "CF-Community" <[EMAIL PROTECTED]> Sent: Thursday, September 12, 2002 10:51 AM Subject: Neverwniter Nights > If I am testing a module, and I update an instance of an item, or I Add > an item...and it is at a specific point and I want to test it in game at > that point...how do I do it? > > I have a games saved at this point where the character has already done > certain things they need to, but I need to know what effect changing an > item property is going to have. > > Do I have to play through the game up till this point to see the effect? > > How can I load froma save game to test a newly made change to a module?? > :-\ > > Anyone got this far in module design? ^_^ > > -Gel > > ______________________________________________________________________ Structure your ColdFusion code with Fusebox. Get the official book at http://www.fusionauthority.com/bkinfo.cfm Archives: http://www.mail-archive.com/cf-community@houseoffusion.com/ Unsubscribe: http://www.houseoffusion.com/index.cfm?sidebar=lists