Like M$ Windows instead of Apple Ma¢into$h? ;-)

-Kevin

----- Original Message -----
From: "Tom Kitta" <[EMAIL PROTECTED]>
To: "CF-Talk" <[EMAIL PROTECTED]>
Sent: Thursday, November 06, 2003 2:55 PM
Subject: Re: M$ "flash killer"

> I think it takes more than just putting M$ name on some product to make it
great and widely accepted especially in the developer community. I believe
that developers will ultimately gravitate towards product easier to use
rather than the one managers could be pushing for.
>
> TK
>   ----- Original Message -----
>   From: Haggerty, Mike
>   To: CF-Talk
>   Sent: Thursday, November 06, 2003 3:46 PM
>   Subject: RE: M$ "flash killer"
>
>
>   Microsoft's decision to promote this technology is great because it
>   shows real innovation and creative thinking.
>
>   For what it is worth, I expect this product will fail to persuade
>   developers to use it similar to the way Microsoft Music Producer and
>   Microsoft Direct Animation did. But 'Sparkle' is such a better name
>   than, say, 'Microsoft Vector Image Display' - it's nice to see the
>   company making progress on naming their projects.
>
>   M
>
>   -----Original Message-----
>   From: Samuel Neff [mailto:[EMAIL PROTECTED]
>   Sent: Thursday, November 06, 2003 3:14 PM
>   To: CF-Talk
>   Subject: RE: M$ "flash killer"
>
>   It'll be 7-10 years before you can consider using this for any real
>   application.  It requires the avalon sub-system which means we're
>   talking
>   2006, and will only work for longhorne users, which means a very limited
>   user base for a long time (how many people still use windows 98?).
>
>   Also, a lot can change in that timeframe.  OSX is growing in popularity
>   so
>   MS might not even have so much of a monopoly and cross-platform support
>   could be even more of an issue--which would negate any possibility of
>   using
>   avalon-specific technologies.
>
>   However, I could see something to render XAML in Flash or an XSLT to
>   convert
>   XAML to LZX or whatever Royale will use.
>
>   My $0.02.
>
>   Sam
>
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