Maybe you should start with an OO introduction : inheritance, composition etc. Take a look at Colin Moocks "Essential Actionscript 2.0" This books has a good structure and discusses desing patterns too.
VInny -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bryan F. Hogan Sent: donderdag 22 juli 2004 21:35 To: [EMAIL PROTECTED] Subject: Re: [CFCDev] Design Patterns or Advanced CF Ok here is a proposed structure. What are everyone's thoughts on this structure? Is there anything that should be included/excluded? What are design patterns Introduction UML Creational Patterns Factory Pattern How it works Sample Building Thought Questions Examples on CD?? Factory Method ?? ?? When to use Thought Question Examples on CD?? Abstract Factory Singlton Pattern Structurial Patterns Adapter Bridge Facade Behavioral Patterns Chain of Responsibility Interpreter Memento Case Studies > Seems to me that it could be a bit of both? ---------------------------------------------------------- You are subscribed to cfcdev. To unsubscribe, send an email to [EMAIL PROTECTED] with the words 'unsubscribe cfcdev' in the message of the email. CFCDev is run by CFCZone (www.cfczone.org) and supported by Mindtool, Corporation (www.mindtool.com). An archive of the CFCDev list is available at www.mail-archive.com/[EMAIL PROTECTED] ---------------------------------------------------------- You are subscribed to cfcdev. To unsubscribe, send an email to [EMAIL PROTECTED] with the words 'unsubscribe cfcdev' in the message of the email. CFCDev is run by CFCZone (www.cfczone.org) and supported by Mindtool, Corporation (www.mindtool.com). An archive of the CFCDev list is available at www.mail-archive.com/[EMAIL PROTECTED]
