Maybe you should start with an OO introduction : inheritance, composition
etc. Take a look at Colin Moocks "Essential Actionscript 2.0" This books has
a good structure and discusses desing patterns too.

VInny 

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of Bryan F. Hogan
Sent: donderdag 22 juli 2004 21:35
To: [EMAIL PROTECTED]
Subject: Re: [CFCDev] Design Patterns or Advanced CF

Ok here is a proposed structure. What are everyone's thoughts on this
structure? Is there anything that should be included/excluded?

What are design patterns
        Introduction
        UML
Creational Patterns
        Factory Pattern
                How it works
                Sample
                Building
                Thought Questions
                Examples on CD??
        Factory Method
                ??
                ??
                When to use
                Thought Question
                Examples on CD??
        Abstract Factory
        Singlton Pattern
Structurial Patterns
        Adapter
        Bridge
        Facade
Behavioral Patterns
        Chain of Responsibility
        Interpreter
        Memento
Case Studies

> Seems to me that it could be a bit of both?
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