gamesh411 marked 11 inline comments as done.
gamesh411 added a comment.

Thanks for pointing out these issues. Most of them are agreed. Merging the RAII 
counter with the threshold checker class, however, does not seem like a good 
decision for me. What would be the benefits of merging the two?



================
Comment at: clang/include/clang/CrossTU/CrossTranslationUnit.h:233
+  /// counter on successful load. Member `CanBegin` is used to signal, that the
+  /// import attempt should be made at the beginning. Member `WasSuccesful`
+  /// signifies whether the load is successfully finished. The counter is
----------------
martong wrote:
> Could you please add these descriptions above the member declarations?
Good point! Will do that.


================
Comment at: clang/include/clang/CrossTU/CrossTranslationUnit.h:245
+    unsigned &NumASTLoaded;
+    bool CanBegin;
+    bool WasSuccessful;
----------------
martong wrote:
> This name `CanBegin` sounds strange to me. Perhaps `Enabled`?
First I was thinking about making the variable names "read" as an english 
sentence. However CanBegin does not appear during use, so it is fair that 
Enable is a better name. Changing it...


================
Comment at: clang/include/clang/CrossTU/CrossTranslationUnit.h:251
+  /// it is responsible for handing out LoadPass instances.
+  class LoadGuard {
+  public:
----------------
martong wrote:
> I have a feeling that LoadPass and LoagGuard could be (should be) merged 
> together.
LoadPass is the RAII object, the other is decider whether the threshold is 
reached. Note also that LoadGuard owns the loaded-counter variable. IMHO these 
should be two separate classes, and I think if they were to be implemented in 
the header these two would be simple, and easy-to-understand classes.


================
Comment at: clang/lib/CrossTU/CrossTranslationUnit.cpp:352
+
+CrossTranslationUnitContext::LoadPass::LoadPass(unsigned &NumASTLoaded,
+                                                bool CanBegin)
----------------
martong wrote:
> I think you could leave the implementation of LoadPass:: member functions in 
> the header, because they are so small. And that way I think code 
> comprehension could improve.
Good point!


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D64753/new/

https://reviews.llvm.org/D64753



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