hliao added a comment.

In D77777#1975440 <https://reviews.llvm.org/D77777#1975440>, @tra wrote:

> Also, if I read PTX docs correctly, it should be OK to pass texture handle 
> address via an intermediate variable:
>  
> https://docs.nvidia.com/cuda/parallel-thread-execution/index.html#texture-sampler-and-surface-types
>
> > Creating pointers to opaque variables using mov, e.g., mov.u64 reg, 
> > opaque_var;. The resulting pointer may be stored to and loaded from memory, 
> > passed as a parameter to functions, and de-referenced by texture and 
> > surface load, store, and query instructions
>
> We may not need the tokens and should be able to use regular pointer.


That handle is the output of `texsurf.handle` intrinsic instead of its input. 
Internally within NVTPX backend, it needs to keep track of which global 
variable needs to be a `texref` or `surfref` and requires the operand of 
`texsurf.handle` must be a global variable. Check 
`NVPTXReplaceImageHandles.cpp` line 167 - 175.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D77777/new/

https://reviews.llvm.org/D77777



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