pratlucas marked 5 inline comments as done.
pratlucas added inline comments.


================
Comment at: clang/lib/CodeGen/CGBuiltin.cpp:10334
     Ops[0] = Builder.CreateBitCast(Ops[0], llvm::PointerType::getUnqual(VTy));
-    auto Alignment = CharUnits::fromQuantity(
-        BuiltinID == NEON::BI__builtin_neon_vld1_v ? 8 : 16);
-    return Builder.CreateAlignedLoad(VTy, Ops[0], Alignment);
+    return Builder.CreateAlignedLoad(VTy, Ops[0], PtrOp0.getAlignment());
   }
----------------
efriedma wrote:
> Might as well just `return Builder.CreateLoad(VTy, PtrOp0);`
The bitcast of the pointer for the proper vector type is required prior to the 
load, so `Builder.CreateLoad` may not be the best fit here.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D79721/new/

https://reviews.llvm.org/D79721



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