This revision was automatically updated to reflect the committed changes. Closed by commit rGeae2d4b8520c: [Windows Itanium][PS4] handle dllimport/export w.r.t vtables/rtti (authored by Ben Dunbobbin <ben.dunbob...@sony.com>). Herald added a project: clang. Herald added a subscriber: cfe-commits.
Changed prior to commit: https://reviews.llvm.org/D93203?vs=318527&id=337091#toc Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D93203/new/ https://reviews.llvm.org/D93203 Files: clang/include/clang/Basic/TargetInfo.h clang/lib/AST/RecordLayoutBuilder.cpp clang/lib/CodeGen/ItaniumCXXABI.cpp clang/test/CodeGenCXX/ps4-dllstorage-vtable-rtti.cpp
Index: clang/test/CodeGenCXX/ps4-dllstorage-vtable-rtti.cpp =================================================================== --- /dev/null +++ clang/test/CodeGenCXX/ps4-dllstorage-vtable-rtti.cpp @@ -0,0 +1,210 @@ +// For a class that has a vtable (and hence, also has a typeinfo symbol for +// RTTI), if a user marks either: +// +// (a) the entire class as dllexport (dllimport), or +// (b) all non-inline virtual methods of the class as dllexport (dllimport) +// +// then Clang must export the vtable and typeinfo symbol from the TU where they +// are defined (the TU containing the definition of the Itanium C++ ABI "key +// function"), and must import them in other modules where they are referenced. +// +// Conversely to point (b), if some (but not all) of the non-inline virtual +// methods of a class are marked as dllexport (dllimport), then the vtable and +// typeinfo symbols must not be exported (imported). This will result in a +// link-time failure when linking the importing module. This link-time failure +// is the desired behavior, because the Microsoft toolchain also gets a +// link-time failure in these cases (and since __declspec(dllexport) +// (__declspec(dllimport)) is a Microsoft extension, our intention is to mimic +// that Microsoft behavior). +// +// Side note: It is within the bodies of constructors (and in some cases, +// destructors) that the vtable is explicitly referenced. In case (a) above, +// where the entire class is exported (imported), then all constructors (among +// other things) are exported (imported). So for that situation, an importing +// module for a well-formed program will not actually reference the vtable, +// since constructor calls will all be to functions external to that module +// (and imported into it, from the exporting module). I.e., all vtable +// references will be in that module where the constructor and destructor +// bodies are, therefore, there will not be a need to import the vtable in +// that case. +// +// This test contains 6 test classes: +// 2 for point (a), +// 2 for point (b), +// and 2 negative tests for the converse of point (b). +// +// The two tests for each of these points are one for importing, and one for +// exporting. + +// RUN: %clang_cc1 -I%S -fdeclspec -triple x86_64-unknown-windows-itanium -emit-llvm -o - %s -fhalf-no-semantic-interposition | FileCheck %s -check-prefix=WI +// RUN: %clang_cc1 -I%S -fdeclspec -triple x86_64-scei-windows-itanium -emit-llvm -o - %s -fhalf-no-semantic-interposition | FileCheck %s --check-prefixes=PS4,SCEI_WI +// RUN: %clang_cc1 -I%S -fdeclspec -triple x86_64-scei-ps4 -emit-llvm -o - %s -fhalf-no-semantic-interposition | FileCheck %s --check-prefixes=PS4,SCEI_PS4 + +#include <typeinfo> + +// Case (a) -- Import Aspect +// The entire class is imported. The typeinfo symbol must also be imported, +// but the vtable will not be referenced, and so does not need to be imported +// (as described in the "Side note", above). +// +// PS4-DAG: @_ZTI10FullImport = {{.*}}dllimport +// WI-DAG: @_ZTI10FullImport = external dllimport constant i8* +struct __declspec(dllimport) FullImport +{ + virtual void getId() {} + virtual void Bump(); + virtual void Decrement(); +}; + +// 'FullImport::Bump()' is the key function, so the vtable and typeinfo symbol +// of 'FullImport' will be defined in the TU that contains the definition of +// 'Bump()' (and they must be exported from there). +void FullImportTest() +{ + typeid(FullImport).name(); +} + +/////////////////////////////////////////////////////////////////// + +// Case (a) -- Export Aspect +// The entire class is exported. The vtable and typeinfo symbols must also be +// exported, +// +// PS4-DAG: @_ZTV10FullExport ={{.*}}dllexport +// WI-DAG: @_ZTV10FullExport ={{.*}}dllexport +// PS4-DAG: @_ZTI10FullExport ={{.*}}dllexport +// WI-DAG: @_ZTI10FullExport = dso_local dllexport constant { +struct __declspec(dllexport) FullExport // Easy case: Entire class is exported. +{ + virtual void getId() {} + virtual void Bump(); + virtual void Decrement(); +}; + +// This is the key function of the class 'FullExport', so the vtable and +// typeinfo symbols of 'FullExport' will be defined in this TU, and so they +// must be exported from this TU. +void FullExport::Bump() +{ + typeid(FullExport).name(); +} + +/////////////////////////////////////////////////////////////////// + +// Case (b) -- Import Aspect +// The class as a whole is not imported, but all non-inline virtual methods of +// the class are, so the vtable and typeinfo symbol must be imported. +// +// PS4-DAG: @_ZTV9FooImport ={{.*}}dllimport +// WI-DAG: @_ZTV9FooImport = linkonce_odr dso_local unnamed_addr constant { +// PS4-DAG: @_ZTI9FooImport ={{.*}}dllimport +// WI-DAG: @_ZTI9FooImport = linkonce_odr dso_local constant { + + +struct FooImport +{ + virtual void getId() const {} + __declspec(dllimport) virtual void Bump(); + __declspec(dllimport) virtual void Decrement(); +}; + +// 'FooImport::Bump()' is the key function, so the vtable and typeinfo symbol +// of 'FooImport' will be defined in the TU that contains the definition of +// 'Bump()' (and they must be exported from there). Here, we will reference +// the vtable and typeinfo symbol, so we must also import them. +void importTest() +{ + typeid(FooImport).name(); +} + +/////////////////////////////////////////////////////////////////// + +// Case (b) -- Export Aspect +// The class as a whole is not exported, but all non-inline virtual methods of +// the class are, so the vtable and typeinfo symbol must be exported. +// +// PS4-DAG: @_ZTV9FooExport ={{.*}}dllexport +// WI-DAG: @_ZTV9FooExport = dso_local unnamed_addr constant { +// PS4-DAG: @_ZTI9FooExport ={{.*}}dllexport +// WI-DAG: @_ZTI9FooExport = dso_local constant { +struct FooExport +{ + virtual void getId() const {} + __declspec(dllexport) virtual void Bump(); + __declspec(dllexport) virtual void Decrement(); +}; + +// This is the key function of the class 'FooExport', so the vtable and +// typeinfo symbol of 'FooExport' will be defined in this TU, and so they must +// be exported from this TU. +void FooExport::Bump() +{ + FooImport f; + typeid(FooExport).name(); +} + +/////////////////////////////////////////////////////////////////// + +// The tests below verify that the associated vtable and typeinfo symbols are +// not imported/exported. These are the converse of case (b). +// +// Note that ultimately, if the module doing the importing calls a constructor +// of the class with the vtable, or makes a reference to the typeinfo symbol of +// the class, then this will result in an unresolved reference (to the vtable +// or typeinfo symbol) when linking the importing module, and thus a link-time +// failure. +// +// Note that with the Microsoft toolchain there will also be a link-time +// failure when linking the module doing the importing. With the Microsoft +// toolchain, it will be an unresolved reference to the method 'Decrement()' +// of the approriate class, rather than to the vtable or typeinfo symbol of +// the class, because Microsoft defines the vtable and typeinfo symbol (weakly) +// everywhere they are used. + +// Converse of case (b) -- Import Aspect +// The class as a whole is not imported, and not all non-inline virtual methods +// are imported, so the vtable and typeinfo symbol are not to be imported. +// +// CHECK-PS4: @_ZTV11FooNoImport = external dso_local unnamed_addr constant { +// CHECK-WI: @_ZTV11FooNoImport = linkonce_odr dso_local unnamed_addr constant { +// CHECK-PS4: @_ZTI11FooNoImport = external dso_local constant i8*{{$}} +// CHECK-WI: @_ZTI11FooNoImport = linkonce_odr dso_local constant { +struct FooNoImport +{ + virtual void getId() const {} + __declspec(dllimport) virtual void Bump(); + virtual void Decrement(); // Not imported. + int mCounter; +}; + +void importNegativeTest() +{ + FooNoImport f; + typeid(FooNoImport).name(); +} + +/////////////////////////////////////////////////////////////////// + +// Converse of case (b) -- Export Aspect +// The class as a whole is not exported, and not all non-inline virtual methods +// are exported, so the vtable and typeinfo symbol are not to be exported. +// +// SCEI_PS4-DAG: @_ZTV11FooNoImport = external unnamed_addr constant { +// SCEI_WI-DAG: @_ZTV11FooNoExport = dso_local unnamed_addr constant { + +// WI-DAG: @_ZTV11FooNoExport = dso_local unnamed_addr constant { +// SCEI_PS4-DAG: @_ZTI11FooNoExport = constant { +// SCEI_WI-DAG: @_ZTI11FooNoExport = dso_local constant { +// WI-DAG: @_ZTI11FooNoExport = dso_local constant { +struct FooNoExport +{ + virtual void getId() const {} + __declspec(dllexport) virtual void Bump(); + virtual void Decrement(); // Not exported. + int mCounter; +}; + +void FooNoExport::Bump() +{ + typeid(FooNoExport).name(); +} Index: clang/lib/CodeGen/ItaniumCXXABI.cpp =================================================================== --- clang/lib/CodeGen/ItaniumCXXABI.cpp +++ clang/lib/CodeGen/ItaniumCXXABI.cpp @@ -1835,6 +1835,29 @@ /*InRangeIndex=*/1); } +// Check whether all the non-inline virtual methods for the class have the +// specified attribute. +template <typename T> +static bool CXXRecordAllNonInlineVirtualsHaveAttr(const CXXRecordDecl *RD) { + bool FoundNonInlineVirtualMethodWithAttr = false; + for (const auto *D : RD->noload_decls()) { + if (const auto *FD = dyn_cast<FunctionDecl>(D)) { + if (!FD->isVirtualAsWritten() || FD->isInlineSpecified() || + FD->doesThisDeclarationHaveABody()) + continue; + if (!D->hasAttr<T>()) + return false; + FoundNonInlineVirtualMethodWithAttr = true; + } + } + + // We didn't find any non-inline virtual methods missing the attribute. We + // will return true when we found at least one non-inline virtual with the + // attribute. (This lets our caller know that the attribute needs to be + // propagated up to the vtable.) + return FoundNonInlineVirtualMethodWithAttr; +} + llvm::Value *ItaniumCXXABI::getVTableAddressPointInStructorWithVTT( CodeGenFunction &CGF, const CXXRecordDecl *VTableClass, BaseSubobject Base, const CXXRecordDecl *NearestVBase) { @@ -1891,6 +1914,24 @@ getContext().toCharUnitsFromBits(PAlign).getQuantity()); VTable->setUnnamedAddr(llvm::GlobalValue::UnnamedAddr::Global); + // In MS C++ if you have a class with virtual functions in which you are using + // selective member import/export, then all virtual functions must be exported + // unless they are inline, otherwise a link error will result. To match this + // behavior, for such classes, we dllimport the vtable if it is defined + // externally and all the non-inline virtual methods are marked dllimport, and + // we dllexport the vtable if it is defined in this TU and all the non-inline + // virtual methods are marked dllexport. + if (CGM.getTarget().hasPS4DLLImportExport()) { + if ((!RD->hasAttr<DLLImportAttr>()) && (!RD->hasAttr<DLLExportAttr>())) { + if (CGM.getVTables().isVTableExternal(RD)) { + if (CXXRecordAllNonInlineVirtualsHaveAttr<DLLImportAttr>(RD)) + VTable->setDLLStorageClass(llvm::GlobalValue::DLLImportStorageClass); + } else { + if (CXXRecordAllNonInlineVirtualsHaveAttr<DLLExportAttr>(RD)) + VTable->setDLLStorageClass(llvm::GlobalValue::DLLExportStorageClass); + } + } + } CGM.setGVProperties(VTable, RD); return VTable; @@ -3139,6 +3180,14 @@ Name); const CXXRecordDecl *RD = Ty->getAsCXXRecordDecl(); CGM.setGVProperties(GV, RD); + // Import the typeinfo symbol when all non-inline virtual methods are + // imported. + if (CGM.getTarget().hasPS4DLLImportExport()) { + if (RD && CXXRecordAllNonInlineVirtualsHaveAttr<DLLImportAttr>(RD)) { + GV->setDLLStorageClass(llvm::GlobalVariable::DLLImportStorageClass); + CGM.setDSOLocal(GV); + } + } } return llvm::ConstantExpr::getBitCast(GV, CGM.Int8PtrTy); @@ -3315,11 +3364,14 @@ if (CGM.getTriple().isWindowsGNUEnvironment()) return false; - if (CGM.getVTables().isVTableExternal(RD)) + if (CGM.getVTables().isVTableExternal(RD)) { + if (CGM.getTarget().hasPS4DLLImportExport()) + return true; + return IsDLLImport && !CGM.getTriple().isWindowsItaniumEnvironment() ? false : true; - + } if (IsDLLImport) return true; } @@ -3771,6 +3823,18 @@ new llvm::GlobalVariable(M, Init->getType(), /*isConstant=*/true, Linkage, Init, Name); + // Export the typeinfo in the same circumstances as the vtable is exported. + auto GVDLLStorageClass = DLLStorageClass; + if (CGM.getTarget().hasPS4DLLImportExport()) { + if (const RecordType *RecordTy = dyn_cast<RecordType>(Ty)) { + const CXXRecordDecl *RD = cast<CXXRecordDecl>(RecordTy->getDecl()); + if (RD->hasAttr<DLLExportAttr>() || + CXXRecordAllNonInlineVirtualsHaveAttr<DLLExportAttr>(RD)) { + GVDLLStorageClass = llvm::GlobalVariable::DLLExportStorageClass; + } + } + } + // If there's already an old global variable, replace it with the new one. if (OldGV) { GV->takeName(OldGV); @@ -3809,7 +3873,9 @@ CGM.setDSOLocal(GV); TypeName->setDLLStorageClass(DLLStorageClass); - GV->setDLLStorageClass(DLLStorageClass); + GV->setDLLStorageClass(CGM.getTarget().hasPS4DLLImportExport() + ? GVDLLStorageClass + : DLLStorageClass); TypeName->setPartition(CGM.getCodeGenOpts().SymbolPartition); GV->setPartition(CGM.getCodeGenOpts().SymbolPartition); Index: clang/lib/AST/RecordLayoutBuilder.cpp =================================================================== --- clang/lib/AST/RecordLayoutBuilder.cpp +++ clang/lib/AST/RecordLayoutBuilder.cpp @@ -2293,7 +2293,8 @@ // If the key function is dllimport but the class isn't, then the class has // no key function. The DLL that exports the key function won't export the // vtable in this case. - if (MD->hasAttr<DLLImportAttr>() && !RD->hasAttr<DLLImportAttr>()) + if (MD->hasAttr<DLLImportAttr>() && !RD->hasAttr<DLLImportAttr>() && + !Context.getTargetInfo().hasPS4DLLImportExport()) return nullptr; // We found it. Index: clang/include/clang/Basic/TargetInfo.h =================================================================== --- clang/include/clang/Basic/TargetInfo.h +++ clang/include/clang/Basic/TargetInfo.h @@ -1130,6 +1130,15 @@ getTriple().isWindowsItaniumEnvironment() || getTriple().isPS4CPU(); } + // Does this target have PS4 specific dllimport/export handling? + virtual bool hasPS4DLLImportExport() const { + return getTriple().isPS4CPU() || + // Windows Itanium support allows for testing the SCEI flavour of + // dllimport/export handling on a Windows system. + (getTriple().isWindowsItaniumEnvironment() && + getTriple().getVendor() == llvm::Triple::SCEI); + } + /// An optional hook that targets can implement to perform semantic /// checking on attribute((section("foo"))) specifiers. ///
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