tra updated this revision to Diff 374642.
tra added a comment.

Disable sparse ops for pre-sm_60 GPUs.


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D110089/new/

https://reviews.llvm.org/D110089

Files:
  clang/lib/Headers/CMakeLists.txt
  clang/lib/Headers/__clang_cuda_runtime_wrapper.h
  clang/lib/Headers/__clang_cuda_texture_intrinsics.h
  clang/test/Headers/Inputs/include/cuda.h
  clang/test/Headers/Inputs/include/texture_fetch_functions.h
  clang/test/Headers/texture_intrinsics.cu

Index: clang/test/Headers/texture_intrinsics.cu
===================================================================
--- /dev/null
+++ clang/test/Headers/texture_intrinsics.cu
@@ -0,0 +1,13 @@
+// REQUIRES: x86-registered-target
+// REQUIRES: nvptx-registered-target
+//
+// RUN: %clang -std=c++11 -fsyntax-only -target x86_64-linux -nocudainc -nocudalib --cuda-gpu-arch=sm_86 --cuda-device-only -S %s
+// RUN: %clang -std=c++11 -fsyntax-only -target x86_64-linux -nocudainc -nocudalib --cuda-gpu-arch=sm_86 --cuda-host-only -S %s
+
+// Define bare minimum required for parsing the header file.
+#include "Inputs/include/cuda.h"
+
+// The header file is expected to compile w/o errors.  This ensures that texture
+// ID hash has no collisions for known texture operations, otherwise the
+// compilation would fail with an attempt to redefine a type.
+#include <__clang_cuda_texture_intrinsics.h>
Index: clang/test/Headers/Inputs/include/texture_fetch_functions.h
===================================================================
--- /dev/null
+++ clang/test/Headers/Inputs/include/texture_fetch_functions.h
@@ -0,0 +1,2 @@
+// required for __clang_cuda_runtime_wrapper.h tests
+#pragma once
Index: clang/test/Headers/Inputs/include/cuda.h
===================================================================
--- clang/test/Headers/Inputs/include/cuda.h
+++ clang/test/Headers/Inputs/include/cuda.h
@@ -85,7 +85,6 @@
   __host__ __device__ uint4(unsigned x = 0, unsigned y = 0, unsigned z = 0, unsigned w = 0) : x(x), y(y), z(z), w(w) {}
 };
 
-
 struct longlong2 {
   long long x, y;
   __host__ __device__ longlong2(long long x = 0, long long y = 0) : x(x), y(y) {}
@@ -104,7 +103,6 @@
   __host__ __device__ ulonglong4(unsigned long long x = 0, unsigned long long y = 0, unsigned long long z = 0, unsigned long long w = 0) : x(x), y(y), z(z), w(w) {}
 };
 
-
 struct float2 {
   float x, y;
   __host__ __device__ float2(float x = 0, float y = 0) : x(x), y(y) {}
@@ -123,5 +121,27 @@
   __host__ __device__ double4(double x = 0, double y = 0, double z = 0, double w = 0) : x(x), y(y), z(z), w(w) {}
 };
 
+typedef unsigned long long cudaTextureObject_t;
+
+enum cudaTextureReadMode {
+  cudaReadModeNormalizedFloat,
+  cudaReadModeElementType
+};
+
+enum {
+  cudaTextureType1D,
+  cudaTextureType2D,
+  cudaTextureType3D,
+  cudaTextureTypeCubemap,
+  cudaTextureType1DLayered,
+  cudaTextureType2DLayered,
+  cudaTextureTypeCubemapLayered
+};
+
+struct textureReference {};
+template <class T, int texType = cudaTextureType1D,
+          enum cudaTextureReadMode mode = cudaReadModeElementType>
+struct __attribute__((device_builtin_texture_type)) texture
+    : public textureReference {};
 
 #endif // !__NVCC__
Index: clang/lib/Headers/__clang_cuda_texture_intrinsics.h
===================================================================
--- /dev/null
+++ clang/lib/Headers/__clang_cuda_texture_intrinsics.h
@@ -0,0 +1,742 @@
+/*===--- __clang_cuda_texture_intrinsics.h - Device-side texture support ---===
+ *
+ * Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+ * See https://llvm.org/LICENSE.txt for license information.
+ * SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+ *
+ *===-----------------------------------------------------------------------===
+ *
+ * This header provides in-header implmentations for NVCC's built-in
+ * __nv_tex_surf_handler() which is used by CUDA's texture-related headers.  The
+ * built-in is unusual as it's actually a set of function overloads that use the
+ * first string literal argument as one of the overload parameters. We can not
+ * implement is directly with C++. Instead, we convert the string literal into a
+ * numberic value and use that to parametrize the implementations.
+ */
+#ifndef __CLANG_CUDA_TEXTURE_INTRINSICS_H__
+#define __CLANG_CUDA_TEXTURE_INTRINSICS_H__
+#ifndef __CUDA__
+#error "This file is for CUDA compilation only."
+#endif
+
+#include <type_traits>
+
+// __nv_tex_surf_handler() provided by this header as a macro.
+#define __nv_tex_surf_handler(__op, __ptr, ...)                                \
+  __cuda_tex::__tex_fetch<__cuda_tex::__Tag<__cuda_tex::__tex_op_hash(__op)>>( \
+      __ptr, __VA_ARGS__)
+
+#pragma push_macro("__Args")
+#pragma push_macro("__ID")
+#pragma push_macro("__ID")
+#pragma push_macro("__IDV")
+#pragma push_macro("__IMPL_2DGATHER")
+#pragma push_macro("__IMPL_ALIAS")
+#pragma push_macro("__IMPL_ALIASI")
+#pragma push_macro("__IMPL_F1")
+#pragma push_macro("__IMPL_F3")
+#pragma push_macro("__IMPL_F3N")
+#pragma push_macro("__IMPL_F3S")
+#pragma push_macro("__IMPL_S")
+#pragma push_macro("__IMPL_S3")
+#pragma push_macro("__IMPL_S3I")
+#pragma push_macro("__IMPL_S3N")
+#pragma push_macro("__IMPL_S3NI")
+#pragma push_macro("__IMPL_S3S")
+#pragma push_macro("__IMPL_S3SI")
+#pragma push_macro("__IMPL_SI")
+#pragma push_macro("__L")
+#pragma push_macro("__STRIP_PARENS")
+#pragma push_macro("__ASM_OUT")
+#pragma push_macro("__ASM_OUTP")
+
+// Put all functions into anonymous namespace so they have internal linkage.
+namespace {
+
+// Put the implmentation into its own namespace so we don't pollute the TU.
+namespace __cuda_tex {
+
+// First, we need a perfect hash function and a few constexpr helper functions
+// for converting a string literal into a numeric value which can be used to
+// parametrize a template. We can not use string literals for that as that would
+// require C++20.
+//
+// The hash function was generated with 'gperf' and then manually converted into
+// its constexpr equivalent.
+//
+// NOTE: the perfect hashing scheme comes with inherent self-test. If the hash
+// function has a collision for any of the texture operations, the compilation
+// will fail due to an attempt to redefine a tag with the same value. If the
+// header compiles, then the hash function is good enough for the job.
+
+constexpr size_t __tex_len(const char *s) {
+  return (s[0] == 0)    ? 0
+         : (s[1] == 0)  ? 1
+         : (s[2] == 0)  ? 2
+         : (s[3] == 0)  ? 3
+         : (s[4] == 0)  ? 4
+         : (s[5] == 0)  ? 5
+         : (s[6] == 0)  ? 6
+         : (s[7] == 0)  ? 7
+         : (s[8] == 0)  ? 8
+         : (s[9] == 0)  ? 9
+         : (s[10] == 0) ? 10
+         : (s[11] == 0) ? 11
+         : (s[12] == 0) ? 12
+         : (s[13] == 0) ? 13
+         : (s[14] == 0) ? 14
+         : (s[15] == 0) ? 15
+         : (s[16] == 0) ? 16
+         : (s[17] == 0) ? 17
+         : (s[18] == 0) ? 18
+         : (s[19] == 0) ? 19
+         : (s[20] == 0) ? 20
+         : (s[21] == 0) ? 21
+         : (s[22] == 0) ? 22
+         : (s[23] == 0) ? 23
+         : (s[24] == 0) ? 24
+         : (s[25] == 0) ? 25
+         : (s[26] == 0) ? 26
+         : (s[27] == 0) ? 27
+         : (s[28] == 0) ? 28
+         : (s[29] == 0) ? 29
+         : (s[30] == 0) ? 30
+         : (s[31] == 0) ? 31
+                        : 32;
+}
+
+constexpr unsigned char __tex_hash_map(unsigned char c) {
+  return (c == 49)    ? 10
+         : (c == 50)  ? 0
+         : (c == 51)  ? 100
+         : (c == 52)  ? 30
+         : (c == 67)  ? 10
+         : (c == 68)  ? 0
+         : (c == 69)  ? 25
+         : (c == 72)  ? 70
+         : (c == 77)  ? 0
+         : (c == 96)  ? 44
+         : (c == 99)  ? 10
+         : (c == 100) ? 5
+         : (c == 101) ? 60
+         : (c == 102) ? 40
+         : (c == 103) ? 70
+         : (c == 104) ? 25
+         : (c == 112) ? 0
+         : (c == 114) ? 45
+         : (c == 117) ? 5
+         : (c == 118) ? 85
+         : (c == 120) ? 20
+                      : 225;
+}
+
+constexpr unsigned int __tex_op_hash(const char *str) {
+  return __tex_len(str) + __tex_hash_map(str[7] + 1) + __tex_hash_map(str[6]) +
+         __tex_hash_map((unsigned char)str[5]) +
+         __tex_hash_map((unsigned char)str[__tex_len(str) - 1]);
+}
+
+// Tag type to identify particular texture operation.
+template <int N> struct __Tag;
+#define __ID(__op) __Tag<__tex_op_hash(__op)>
+// Tags for variants of particular operation. E.g. tex2Dgather can translate
+// into 4 different instructions.
+#define __IDV(__op, __variant)                                                 \
+  __Tag<10000 + __tex_op_hash(__op) * 100 + __variant>
+
+// Helper classes for figuring out key data types for derived types.
+// E.g. char2 has __base_t = char, __fetch_t = char4
+template <class> struct __TypeInfoT;
+// Type info for the fundamental types.
+template <> struct __TypeInfoT<float> {
+  using __base_t = float;
+  using __fetch_t = float4;
+};
+template <> struct __TypeInfoT<char> {
+  using __base_t = char;
+  using __fetch_t = int4;
+};
+template <> struct __TypeInfoT<signed char> {
+  using __base_t = signed char;
+  using __fetch_t = int4;
+};
+template <> struct __TypeInfoT<unsigned char> {
+  using __base_t = unsigned char;
+  using __fetch_t = uint4;
+};
+template <> struct __TypeInfoT<short> {
+  using __base_t = short;
+  using __fetch_t = int4;
+};
+template <> struct __TypeInfoT<unsigned short> {
+  using __base_t = unsigned short;
+  using __fetch_t = uint4;
+};
+template <> struct __TypeInfoT<int> {
+  using __base_t = int;
+  using __fetch_t = int4;
+};
+template <> struct __TypeInfoT<unsigned int> {
+  using __base_t = unsigned int;
+  using __fetch_t = uint4;
+};
+
+// Derived base/fetch types for N-element vectors.
+template <class __T> struct __TypeInfoT {
+  using __base_t = decltype(__T::x);
+  using __fetch_t = typename __TypeInfoT<__base_t>::__fetch_t;
+};
+
+// Classes that implement specific texture ops.
+template <class __op> struct __tex_fetch_v4;
+
+// Helper macros to strip parens from a macro argument.
+#define __Args(...) __VA_ARGS__
+#define __STRIP_PARENS(__X) __X
+#define __L(__X) __STRIP_PARENS(__Args __X)
+
+// Construct inline assembly output args.
+// Results are stored in a temp var __r.
+// isResident bool is pointed to by __ir
+// Asm args for return values. It's a 4-element vector
+#define __ASM_OUT(__t)                                                         \
+  ("=" __t(__r.x), "=" __t(__r.y), "=" __t(__r.z), "=" __t(__r.w))
+// .. possibly combined with a predicate.
+#define __ASM_OUTP(__t) (__L(__ASM_OUT(__t)), "=h"(*__ir))
+
+// Implements a single variant of texture fetch instruction.
+#define __IMPL_F1(__rt, __dt, __args, __asm_op, __asm_outs, __asm_args)        \
+  template <>                                                                  \
+  __device__ __rt __run<__dt>(cudaTextureObject_t __obj, __L(__args)) {        \
+    __rt __r;                                                                  \
+    asm(__asm_op : __L(__asm_outs) : "l"(__obj), __L(__asm_args));             \
+    return __r;                                                                \
+  }
+
+// Implements texture fetch instructions for int4/uint4/float4 data types.
+#define __IMPL_F3(__args, __asm_op, __ctype, __asm_op_args, __asm_args)        \
+  __IMPL_F1(int4, int4, __args, __asm_op ".s32." __ctype "\t" __asm_op_args,   \
+            __ASM_OUT("r"), __asm_args)                                        \
+  __IMPL_F1(uint4, uint4, __args, __asm_op ".u32." __ctype "\t" __asm_op_args, \
+            __ASM_OUT("r"), __asm_args)                                        \
+  __IMPL_F1(float4, float4, __args,                                            \
+            __asm_op ".f32." __ctype "\t" __asm_op_args, __ASM_OUT("f"),       \
+            __asm_args)
+// Implements 'sparse' texture fetch instructions for int4/uint4/float4 data
+// types. Similar to above, but returns a boolean 'isPresent' value in addition
+// to texture data,
+#define __IMPL_F3S(__args, __asm_op, __ctype, __asm_op_args, __asm_args)       \
+  __IMPL_F1(int4, int4, __args, __asm_op ".s32." __ctype "\t" __asm_op_args,   \
+            __ASM_OUTP("r"), __asm_args)                                       \
+  __IMPL_F1(uint4, uint4, __args, __asm_op ".u32." __ctype "\t" __asm_op_args, \
+            __ASM_OUTP("r"), __asm_args)                                       \
+  __IMPL_F1(float4, float4, __args,                                            \
+            __asm_op ".f32." __ctype "\t" __asm_op_args, __ASM_OUTP("f"),      \
+            __asm_args)
+
+// Similar to F3, but for integer data which is returned as normalized floats.
+// Only instantiates fetch functions for int4/uint4.
+#define __IMPL_F3N(__args, __asm_op, __ctype, __asm_op_args, __asm_args)       \
+  __IMPL_F1(float4, int4, __args, __asm_op ".s32." __ctype "\t" __asm_op_args, \
+            __ASM_OUT("r"), __asm_args)                                        \
+  __IMPL_F1(float4, uint4, __args,                                             \
+            __asm_op ".u32." __ctype "\t" __asm_op_args, __ASM_OUT("r"),       \
+            __asm_args)
+
+// Instantiates __tex_fetch_v4 with regular fetch functions.
+#define __IMPL_S3I(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args) \
+  template <> struct __tex_fetch_v4<__op> {                                    \
+    template <class T>                                                         \
+    __device__ static T __run(cudaTextureObject_t __obj, __L(__args));         \
+    __IMPL_F3(__args, __asm_op, __ctype, __asm_op_args, __asm_args)            \
+  }
+
+// Same, but for sparse ops. Only available on sm_60+
+#if !defined(__CUDA_ARCH__) || (__CUDA_ARCH__ >= 600)
+#define __IMPL_S3SI(__op, __args, __asm_op, __ctype, __asm_op_args,            \
+                    __asm_args)                                                \
+  template <> struct __tex_fetch_v4<__op> {                                    \
+    template <class T>                                                         \
+    __device__ static T __run(cudaTextureObject_t __obj, __L(__args));         \
+    __IMPL_F3S(__args, __asm_op, __ctype, __asm_op_args, __asm_args)           \
+  }
+#else
+#define __IMPL_S3SI(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args)
+#endif
+
+// Same, but for normalized float ops.
+#define __IMPL_S3NI(__op, __args, __asm_op, __ctype, __asm_op_args,            \
+                    __asm_args)                                                \
+  template <> struct __tex_fetch_v4<__op> {                                    \
+    template <class T>                                                         \
+    __device__ static float4 __run(cudaTextureObject_t __obj, __L(__args));    \
+    __IMPL_F3N(__args, __asm_op, __ctype, __asm_op_args, __asm_args)           \
+  }
+
+// Regular and normalized float ops share a lot of similarities.  This macro
+// instantiates both variants -- normal for __op and normalized for __opn.
+#define __IMPL_SI(__op, __opn, __args, __asm_op, __ctype, __asm_op_args,       \
+                  __asm_args)                                                  \
+  __IMPL_S3I(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args);      \
+  __IMPL_S3NI(__opn, __args, __asm_op, __ctype, __asm_op_args, __asm_args)
+
+// Convenience macros which converts string literal __op into a __Tag,
+#define __IMPL_S3(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args)  \
+  __IMPL_S3I(__ID(__op), __args, __asm_op, __ctype, __asm_op_args, __asm_args)
+#define __IMPL_S3S(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args) \
+  __IMPL_S3SI(__ID(__op), __args, __asm_op, __ctype, __asm_op_args, __asm_args)
+#define __IMPL_S3N(__op, __args, __asm_op, __ctype, __asm_op_args, __asm_args) \
+  __IMPL_S3NI(__ID(__op), __args, __asm_op, __ctype, __asm_op_args, __asm_args)
+#define __IMPL_S(__op, __opn, __args, __asm_op, __ctype, __asm_op_args,        \
+                 __asm_args)                                                   \
+  __IMPL_SI(__ID(__op), __ID(__opn), __args, __asm_op, __ctype, __asm_op_args, \
+            __asm_args)
+
+// CUDA headers have some 'legacy' texture oprerations that duplicate
+// functionality. So, we just inherit it, instead of refining a copy.
+#define __IMPL_ALIASI(__op, __opn)                                             \
+  template <> struct __tex_fetch_v4<__op> : __tex_fetch_v4<__opn> {}
+#define __IMPL_ALIAS(__op, __opn) __IMPL_ALIASI(__ID(__op), __ID(__opn))
+
+// Now we can instantiate everything we need for each specific texture fetch
+// variant.
+__IMPL_S("__tex1D_v2", "__tex1D_rmnf_v2", (float __x), "tex.1d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5}];", ("f"(__x)));
+__IMPL_S("__tex1Dfetch_v2", "__tex1Dfetch_rmnf_v2", (int __x), "tex.1d.v4",
+         "s32", "{%0, %1, %2, %3}, [%4, {%5}];", ("r"(__x)));
+__IMPL_ALIAS("__itex1D", "__tex1D_v2");
+__IMPL_ALIAS("__itex1Dfetch", "__tex1Dfetch_v2");
+
+__IMPL_S("__tex1DGrad_v2", "__tex1DGrad_rmnf_v2",
+         (float __x, float __dPdx, float __dPdy), "tex.grad.1d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5}], {%6}, {%7};",
+         ("f"(__x), "f"(__dPdx), "f"(__dPdy)));
+__IMPL_ALIAS("__itex1DGrad", "__tex1DGrad_v2");
+
+__IMPL_S("__tex1DLayered_v2", "__tex1DLayered_rmnf_v2",
+         (float __x, int __layer), "tex.a1d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6}];", ("r"(__layer), "f"(__x)));
+__IMPL_ALIAS("__itex1DLayered", "__tex1DLayered_v2");
+
+__IMPL_S("__tex1DLayeredGrad_v2", "__tex1DLayeredGrad_rmnf_v2",
+         (float __x, int __layer, float __dPdx, float __dPdy),
+         "tex.grad.a1d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6}], {%7}, {%8};",
+         ("r"(__layer), "f"(__x), "f"(__dPdx), "f"(__dPdy)));
+__IMPL_ALIAS("__itex1DLayeredGrad", "__tex1DLayeredGrad_v2");
+
+__IMPL_S("__tex1DLayeredLod_v2", "__tex1DLayeredLod_rmnf_v2",
+         (float __x, int __layer, float __level), "tex.level.a1d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6}], %7;",
+         ("r"(__layer), "f"(__x), "f"(__level)));
+__IMPL_ALIAS("__itex1DLayeredLod", "__tex1DLayeredLod_v2");
+
+__IMPL_S("__tex1DLod_v2", "__tex1DLod_rmnf_v2", (float __x, float __level),
+         "tex.level.1d.v4", "f32", "{%0, %1, %2, %3}, [%4, {%5}], %6;",
+         ("f"(__x), "f"(__level)));
+__IMPL_ALIAS("__itex1DLod", "__tex1DLod_v2");
+
+// 2D
+__IMPL_S("__tex2D_v2", "__tex2D_rmnf_v2", (float __x, float __y), "tex.2d.v4",
+         "f32", "{%0, %1, %2, %3}, [%4, {%5, %6}];", ("f"(__x), "f"(__y)));
+__IMPL_ALIAS("__itex2D", "__tex2D_v2");
+
+__IMPL_S3S("__itex2D_sparse", (float __x, float __y, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.2d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7}];\n\t"
+           " selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y)));
+
+__IMPL_S("__tex2DGrad_v2", "__tex2DGrad_rmnf_v2",
+         (float __x, float __y, const float2 *__dPdx, const float2 *__dPdy),
+         "tex.grad.2d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6}], {%7, %8}, {%9, %10};",
+         ("f"(__x), "f"(__y), "f"(__dPdx->x), "f"(__dPdx->y), "f"(__dPdy->x),
+          "f"(__dPdy->y)));
+__IMPL_ALIAS("__itex2DGrad_v2", "__tex2DGrad_v2");
+
+__IMPL_S3S("__itex2DGrad_sparse",
+           (float __x, float __y, const float2 *__dPdx, const float2 *__dPdy,
+            unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.grad.2d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7}], {%8, %9}, {%10, %11};\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__dPdx->x), "f"(__dPdx->y), "f"(__dPdy->x),
+            "f"(__dPdy->y)));
+
+__IMPL_S("__tex2DLayered_v2", "__tex2DLayered_rmnf_v2",
+         (float __x, float __y, int __layer), "tex.a2d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}];",
+         ("r"(__layer), "f"(__x), "f"(__y)));
+__IMPL_ALIAS("__itex2DLayered", "__tex2DLayered_v2");
+
+__IMPL_S3S("__itex2DLayered_sparse",
+           (float __x, float __y, int __layer, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.a2d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}];\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("r"(__layer), "f"(__x), "f"(__y)));
+
+__IMPL_S("__tex2DLayeredGrad_v2", "__tex2DLayeredGrad_rmnf_v2",
+         (float __x, float __y, int __layer, const float2 *__dPdx,
+          const float2 *__dPdy),
+         "tex.grad.a2d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], {%8, %9}, {%10, %11};",
+         ("r"(__layer), "f"(__x), "f"(__y), "f"(__dPdx->x), "f"(__dPdx->y),
+          "f"(__dPdy->x), "f"(__dPdy->y)));
+__IMPL_ALIAS("__itex2DLayeredGrad_v2", "__tex2DLayeredGrad_v2");
+
+__IMPL_S3S(
+    "__itex2DLayeredGrad_sparse",
+    (float __x, float __y, int __layer, const float2 *__dPdx,
+     const float2 *__dPdy, unsigned char *__ir),
+    "{.reg .pred %%p0;\n\t"
+    "tex.grad.a2d.v4",
+    "f32",
+    "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}], {%9, %10}, {%11, %12};\n\t"
+    "selp.u16 %4, 1, 0, %%p0; }",
+    ("r"(__layer), "f"(__x), "f"(__y), "f"(__dPdx->x), "f"(__dPdx->y),
+     "f"(__dPdy->x), "f"(__dPdy->y)));
+
+__IMPL_S("__tex2DLayeredLod_v2", "__tex2DLayeredLod_rmnf_v2",
+         (float __x, float __y, int __layer, float __level), "tex.level.a2d.v4",
+         "f32", "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], %8;",
+         ("r"(__layer), "f"(__x), "f"(__y), "f"(__level)));
+__IMPL_ALIAS("__itex2DLayeredLod", "__tex2DLayeredLod_v2");
+
+__IMPL_S3S("__itex2DLayeredLod_sparse",
+           (float __x, float __y, int __layer, float __level,
+            unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.level.a2d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}], %9;\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("r"(__layer), "f"(__x), "f"(__y), "f"(__level)));
+
+__IMPL_S("__tex2DLod_v2", "__tex2DLod_rmnf_v2",
+         (float __x, float __y, float __level), "tex.level.2d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6}], %7;",
+         ("f"(__x), "f"(__y), "f"(__level)));
+__IMPL_ALIAS("__itex2DLod", "__tex2DLod_v2");
+
+__IMPL_S3S("__itex2DLod_sparse",
+           (float __x, float __y, float __level, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.level.2d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7}], %8;\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__level)));
+
+// 2D gather is special. Unlike other variants that translate into exactly one
+// asm instruction, it uses one of the four different instructions selected by
+// __comp.  We implement each instruction variant separately, and dispatch the
+// right one from the manually implemented 'umbrella' fetch.
+#define __IMPL_2DGATHER(variant, instr)                                        \
+  __IMPL_SI(__IDV("__tex2Dgather_v2", variant),                                \
+            __IDV("__tex2Dgather_rmnf_v2", variant),                           \
+            (float __x, float __y, int __comp), instr, "f32",                  \
+            "{%0, %1, %2, %3}, [%4, {%5, %6}];", ("f"(__x), "f"(__y)));        \
+  __IMPL_ALIASI(__IDV("__itex2Dgather", variant),                              \
+                __IDV("__tex2Dgather_v2", variant));                           \
+  __IMPL_S3SI(__IDV("__itex2Dgather_sparse", variant),                         \
+              (float __x, float __y, unsigned char *__ir, int __comp),         \
+              "{.reg .pred %%p0;\n\t" instr, "f32",                            \
+              "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7}];\n\t"                     \
+              "selp.u16 %4, 1, 0, %%p0; }",                                    \
+              ("f"(__x), "f"(__y)));
+__IMPL_2DGATHER(0, "tld4.r.2d.v4");
+__IMPL_2DGATHER(1, "tld4.g.2d.v4");
+__IMPL_2DGATHER(2, "tld4.b.2d.v4");
+__IMPL_2DGATHER(3, "tld4.a.2d.v4");
+
+// Umbrella dispatcher -- calls into specific 2Dgather variant.
+template <> struct __tex_fetch_v4<__ID("__tex2Dgather_v2")> {
+  template <class __T>
+  __device__ static __T __run(cudaTextureObject_t __obj, float __x, float __y,
+                              int __comp) {
+    switch (__comp) {
+    case 0:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_v2", 0)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 1:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_v2", 1)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 2:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_v2", 2)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 3:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_v2", 3)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    }
+  }
+};
+__IMPL_ALIAS("__itex2Dgather", "__tex2Dgather_v2");
+
+template <> struct __tex_fetch_v4<__ID("__tex2Dgather_rmnf_v2")> {
+  template <class __T>
+  __device__ static float4 __run(cudaTextureObject_t __obj, float __x,
+                                 float __y, int __comp) {
+    switch (__comp) {
+    case 0:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_rmnf_v2", 0)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 1:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_rmnf_v2", 1)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 2:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_rmnf_v2", 2)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    case 3:
+      return __tex_fetch_v4<__IDV("__tex2Dgather_rmnf_v2", 3)>::__run<__T>(
+          __obj, __x, __y, __comp);
+    }
+  }
+};
+
+#if !defined(__CUDA_ARCH__) || (__CUDA_ARCH__ >= 600)
+template <> struct __tex_fetch_v4<__ID("__itex2Dgather_sparse")> {
+  template <class __T>
+  __device__ static __T __run(cudaTextureObject_t __obj, float __x, float __y,
+                              unsigned char *__ir, int __comp) {
+    switch (__comp) {
+    case 0:
+      return __tex_fetch_v4<__IDV("__itex2Dgather_sparse", 0)>::__run<__T>(
+          __obj, __x, __y, __ir, __comp);
+    case 1:
+      return __tex_fetch_v4<__IDV("__itex2Dgather_sparse", 1)>::__run<__T>(
+          __obj, __x, __y, __ir, __comp);
+    case 2:
+      return __tex_fetch_v4<__IDV("__itex2Dgather_sparse", 2)>::__run<__T>(
+          __obj, __x, __y, __ir, __comp);
+    case 3:
+      return __tex_fetch_v4<__IDV("__itex2Dgather_sparse", 3)>::__run<__T>(
+          __obj, __x, __y, __ir, __comp);
+    }
+  }
+};
+#endif
+
+// 3D
+__IMPL_S("__tex3D_v2", "__tex3D_rmnf_v2", (float __x, float __y, float __z),
+         "tex.3d.v4", "f32", "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}];",
+         ("f"(__x), "f"(__y), "f"(__z)));
+__IMPL_ALIAS("__itex3D", "__tex3D_v2");
+
+__IMPL_S3S("__itex3D_sparse",
+           (float __x, float __y, float __z, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.3d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}];\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__z)));
+
+__IMPL_S("__tex3DGrad_v2", "__tex3DGrad_rmnf_v2",
+         (float __x, float __y, float __z, const float4 *__dPdx,
+          const float4 *__dPdy),
+         "tex.grad.3d.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], "
+         "{%8, %9, %10, %10}, {%11, %12, %13, %13};",
+         ("f"(__x), "f"(__y), "f"(__z), "f"(__dPdx->x), "f"(__dPdx->y),
+          "f"(__dPdx->z), "f"(__dPdy->x), "f"(__dPdy->y), "f"(__dPdy->z)));
+__IMPL_ALIAS("__itex3DGrad_v2", "__tex3DGrad_v2");
+
+__IMPL_S3S("__itex3DGrad_sparse",
+           (float __x, float __y, float __z, const float4 *__dPdx,
+            const float4 *__dPdy, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.grad.3d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}], "
+           "{%9, %10, %11, %11}, {%12, %13, %14, %14};\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__z), "f"(__dPdx->x), "f"(__dPdx->y),
+            "f"(__dPdx->z), "f"(__dPdy->x), "f"(__dPdy->y), "f"(__dPdy->z)));
+
+__IMPL_S("__tex3DLod_v2", "__tex3DLod_rmnf_v2",
+         (float __x, float __y, float __z, float __level), "tex.level.3d.v4",
+         "f32", "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], %8;",
+         ("f"(__x), "f"(__y), "f"(__z), "f"(__level)));
+__IMPL_ALIAS("__itex3DLod", "__tex3DLod_v2");
+
+__IMPL_S3S("__itex3DLod_sparse",
+           (float __x, float __y, float __z, float __level,
+            unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.level.3d.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}], %9;\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__z), "f"(__level)));
+
+// Cubemap
+__IMPL_S("__texCubemap_v2", "__texCubemap_rmnf_v2",
+         (float __x, float __y, float __z), "tex.cube.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}];",
+         ("f"(__x), "f"(__y), "f"(__z)));
+__IMPL_ALIAS("__itexCubemap", "__texCubemap_v2");
+
+__IMPL_S3S("__itexCubemap_sparse",
+           (float __x, float __y, float __z, unsigned char *__ir),
+           "{.reg .pred %%p0;\n\t"
+           "tex.cube.v4",
+           "f32",
+           "{%0, %1, %2, %3}|%%p0, [%5, {%6, %7, %8, %8}];\n\t"
+           "selp.u16 %4, 1, 0, %%p0; }",
+           ("f"(__x), "f"(__y), "f"(__z)));
+
+__IMPL_S("__texCubemapGrad_v2", "__texCubemapGrad_rmnf_v2",
+         (float __x, float __y, float __z, const float4 *__dPdx,
+          const float4 *__dPdy),
+         "tex.grad.cube.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], "
+         "{%8, %9, %10, %10}, {%11, %12, %13, %13};",
+         ("f"(__x), "f"(__y), "f"(__z), "f"(__dPdx->x), "f"(__dPdx->y),
+          "f"(__dPdx->z), "f"(__dPdy->x), "f"(__dPdy->y), "f"(__dPdy->z)));
+__IMPL_ALIAS("__itexCubemapGrad_v2", "__texCubemapGrad_v2");
+
+__IMPL_S("__texCubemapLayered_v2", "__texCubemapLayered_rmnf_v2",
+         (float __x, float __y, float __z, int __layer), "tex.acube.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %8}];",
+         ("r"(__layer), "f"(__x), "f"(__y), "f"(__z)));
+__IMPL_ALIAS("__itexCubemapLayered", "__texCubemapLayered_v2");
+
+__IMPL_S("__texCubemapLayeredGrad_v2", "__texCubemapLayeredGrad_rmnf_v2",
+         (float __x, float __y, float __z, int __layer, const float4 *__dPdx,
+          const float4 *__dPdy),
+         "tex.grad.acube.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %8}], "
+         "{%9, %10, %11, %11}, {%12, %13, %14, %14};",
+         ("r"(__layer), "f"(__x), "f"(__y), "f"(__z), "f"(__dPdx->x),
+          "f"(__dPdx->y), "f"(__dPdx->z), "f"(__dPdy->x), "f"(__dPdy->y),
+          "f"(__dPdy->z)));
+__IMPL_ALIAS("__itexCubemapLayeredGrad_v2", "__texCubemapLayeredGrad_v2");
+
+__IMPL_S("__texCubemapLayeredLod_v2", "__texCubemapLayeredLod_rmnf_v2",
+         (float __x, float __y, float __z, int __layer, float __level),
+         "tex.level.acube.v4", "f32",
+         "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %8}], %9;",
+         ("r"(__layer), "f"(__x), "f"(__y), "f"(__z), "f"(__level)));
+__IMPL_ALIAS("__itexCubemapLayeredLod", "__texCubemapLayeredLod_v2");
+
+__IMPL_S("__texCubemapLod_v2", "__texCubemapLod_rmnf_v2",
+         (float __x, float __y, float __z, float __level), "tex.level.cube.v4",
+         "f32", "{%0, %1, %2, %3}, [%4, {%5, %6, %7, %7}], %8;",
+         ("f"(__x), "f"(__y), "f"(__z), "f"(__level)));
+__IMPL_ALIAS("__itexCubemapLod", "__texCubemapLod_v2");
+
+// Helper class for extracting slice of data from V4 fetch results.
+template <class __DestT, class __SrcT> struct __convert {
+  template <int __NElements = sizeof(__DestT) /
+                              sizeof(typename __TypeInfoT<__DestT>::__base_t)>
+  __device__ static __DestT __run(__SrcT __v);
+  template <> __device__ static __DestT __run<1>(__SrcT __v) { return {__v.x}; }
+  template <> __device__ static __DestT __run<2>(__SrcT __v) {
+    return {__v.x, __v.y};
+  }
+  template <> __device__ static __DestT __run<3>(__SrcT __v) {
+    return {__v.x, __v.y, __v.z};
+  }
+  template <> __device__ static __DestT __run<4>(__SrcT __v) {
+    return {__v.x, __v.y, __v.z, __v.w};
+  }
+};
+
+// These are the top-level function overloads the __nv_tex_surf_handler expands
+// to.  Each overload deals with one of the several ways __nv_tex_surf_handler
+// is called by CUDA headers. In the end, each of the overloads does the same
+// job -- it figures out which `__tex_fetch_v4::run` variant should be used to
+// fetch texture data and which `__convert::run` is needed to convert it into
+// appropriate return type.
+
+// __nv_tex_surf_handler("__tex...", &ret, cudaTextureObject_t handle, args...);
+//   Data type and return type are based on ret.
+template <class __op, class __T, class... __Args>
+__device__ static void __tex_fetch(__T *__ptr, cudaTextureObject_t __handle,
+                                   __Args... __args) {
+  using __FetchT = typename __TypeInfoT<__T>::__fetch_t;
+  *__ptr = __convert<__T, __FetchT>::__run(
+      __tex_fetch_v4<__op>::template __run<__FetchT>(__handle, __args...));
+}
+
+// texture<> objects get magically converted into a texture reference.  However,
+// there's no way to convert them to cudaTextureObject_t on C++ level. So, we
+// cheat a bit and use inline assembly to do it. It costs us an extra register
+// and a move, but that is easy for ptxas to optimize away.
+template <class __T>
+__device__ cudaTextureObject_t __tex_handle_to_obj(__T __handle) {
+  cudaTextureObject_t __obj;
+  asm("mov.b64 %0, %1; " : "=l"(__obj) : "l"(__handle));
+  return __obj;
+}
+
+// __nv_tex_surf_handler ("__tex...", &ret, textureReference, args...);
+//   Data type and return type is based on ret.
+template <class __op, class __T, class __HandleT, class... __Args>
+__device__ static void __tex_fetch(__T *__ptr, __HandleT __handle,
+                                   __Args... __args) {
+  using __FetchT = typename __TypeInfoT<__T>::__fetch_t;
+  *__ptr = __convert<__T, __FetchT>::__run(
+      __tex_fetch_v4<__op>::template __run<__FetchT>(
+          __tex_handle_to_obj(__handle), __args...));
+}
+
+// __nv_tex_surf_handler ("__tex...", &type_dummy, &ret, texture<...>, args...);
+// cudaReadModeNormalizedFloat fetches always return float4.
+template <class __op, class __DataT, class __RetT, int __TexT, class... __Args>
+__device__ static void
+__tex_fetch(__DataT *, __RetT *__ptr,
+            texture<__DataT, __TexT, cudaReadModeNormalizedFloat> __handle,
+            __Args... __args) {
+  using __FetchT = typename __TypeInfoT<__DataT>::__fetch_t;
+  *__ptr = __convert<__RetT, float4>::__run(
+      __tex_fetch_v4<__op>::template __run<__FetchT>(
+          __tex_handle_to_obj(__handle), __args...));
+}
+
+// __nv_tex_surf_handler ("__tex...", &type_dummy, &ret, texture<...>, args...);
+// For cudaReadModeElementType fetch return type is based on type_dummy.
+template <class __op, class __DataT, class __RetT, int __TexT, class... __Args>
+__device__ static void
+__tex_fetch(__DataT *, __RetT *__ptr,
+            texture<__DataT, __TexT, cudaReadModeElementType> __handle,
+            __Args... __args) {
+  using __FetchT = typename __TypeInfoT<__DataT>::__fetch_t;
+  *__ptr = __convert<__RetT, __FetchT>::__run(
+      __tex_fetch_v4<__op>::template __run<__FetchT>(
+          __tex_handle_to_obj(__handle), __args...));
+}
+} // namespace __cuda_tex
+} // namespace
+#pragma pop_macro("__Args")
+#pragma pop_macro("__ID")
+#pragma pop_macro("__ID")
+#pragma pop_macro("__IDV")
+#pragma pop_macro("__IMPL_2DGATHER")
+#pragma pop_macro("__IMPL_ALIAS")
+#pragma pop_macro("__IMPL_ALIASI")
+#pragma pop_macro("__IMPL_F1")
+#pragma pop_macro("__IMPL_F3")
+#pragma pop_macro("__IMPL_F3N")
+#pragma pop_macro("__IMPL_F3S")
+#pragma pop_macro("__IMPL_S")
+#pragma pop_macro("__IMPL_S3")
+#pragma pop_macro("__IMPL_S3I")
+#pragma pop_macro("__IMPL_S3N")
+#pragma pop_macro("__IMPL_S3NI")
+#pragma pop_macro("__IMPL_S3S")
+#pragma pop_macro("__IMPL_S3SI")
+#pragma pop_macro("__IMPL_SI")
+#pragma pop_macro("__L")
+#pragma pop_macro("__STRIP_PARENS")
+#pragma pop_macro("__ASM_OUT")
+#pragma pop_macro("__ASM_OUTP")
+#endif // __CLANG_CUDA_TEXTURE_INTRINSICS_H__
Index: clang/lib/Headers/__clang_cuda_runtime_wrapper.h
===================================================================
--- clang/lib/Headers/__clang_cuda_runtime_wrapper.h
+++ clang/lib/Headers/__clang_cuda_runtime_wrapper.h
@@ -64,9 +64,9 @@
 #endif
 
 // Make largest subset of device functions available during host
-// compilation -- SM_35 for the time being.
+// compilation.
 #ifndef __CUDA_ARCH__
-#define __CUDA_ARCH__ 350
+#define __CUDA_ARCH__ 9999
 #endif
 
 #include "__clang_cuda_builtin_vars.h"
@@ -330,7 +330,22 @@
 
 #pragma pop_macro("__host__")
 
+// clang-format off
+// __clang_cuda_texture_intrinsics.h must be included first in order to provide
+// implementation for __nv_tex_surf_handler that CUDA's headers depend on.
+// The implementation requires c++11.
+#if __cplusplus >= 201103L
+#include <__clang_cuda_texture_intrinsics.h>
+#else
+template <typename T> struct __nv_tex_needs_cxx11 { const static bool value = false; };
+template<class T> __host__ __device__
+    void __nv_tex_surf_handler(const char * name, T *ptr, cudaTextureObject_t obj, float x) {
+  _Static_assert(__nv_tex_needs_cxx11<T>::value, "Texture support requires C++11");
+}
+#endif
+#include "texture_fetch_functions.h"
 #include "texture_indirect_functions.h"
+// clang-format on
 
 // Restore state of __CUDA_ARCH__ and __THROW we had on entry.
 #pragma pop_macro("__CUDA_ARCH__")
Index: clang/lib/Headers/CMakeLists.txt
===================================================================
--- clang/lib/Headers/CMakeLists.txt
+++ clang/lib/Headers/CMakeLists.txt
@@ -47,6 +47,7 @@
   __clang_cuda_complex_builtins.h
   __clang_cuda_device_functions.h
   __clang_cuda_intrinsics.h
+  __clang_cuda_texture_intrinsics.h
   __clang_cuda_libdevice_declares.h
   __clang_cuda_math_forward_declares.h
   __clang_cuda_runtime_wrapper.h
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