beanz updated this revision to Diff 438419.
beanz added a comment.

Updates based on feeback from @MaskRay. Thank you!


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D127890/new/

https://reviews.llvm.org/D127890

Files:
  clang/docs/ReleaseNotes.rst
  llvm/docs/ReleaseNotes.rst


Index: llvm/docs/ReleaseNotes.rst
===================================================================
--- llvm/docs/ReleaseNotes.rst
+++ llvm/docs/ReleaseNotes.rst
@@ -110,6 +110,16 @@
 
 * ...
 
+Changes to the DirectX Backend
+------------------------------
+
+* DirectX has been added as an experimental target. Specify
+  ``-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX`` in your CMake configuration
+  to enable it. The target is not packaged in pre-built binaries.
+* The DirectX backend supports the ``dxil`` architecture which is based on LLVM
+  3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader
+  programs.
+
 Changes to the Hexagon Backend
 ------------------------------
 
Index: clang/docs/ReleaseNotes.rst
===================================================================
--- clang/docs/ReleaseNotes.rst
+++ clang/docs/ReleaseNotes.rst
@@ -68,6 +68,12 @@
 
       Randomizing structure layout is a C-only feature.
 
+- Experimental support for HLSL has been added. The implementation is
+  incomplete and highly experimental. For more information about the ongoing
+  work to support HLSL see the `documentation
+  <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project
+  <https://github.com/orgs/llvm/projects/4>`_.
+
 Bug Fixes
 ---------
 - ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``


Index: llvm/docs/ReleaseNotes.rst
===================================================================
--- llvm/docs/ReleaseNotes.rst
+++ llvm/docs/ReleaseNotes.rst
@@ -110,6 +110,16 @@
 
 * ...
 
+Changes to the DirectX Backend
+------------------------------
+
+* DirectX has been added as an experimental target. Specify
+  ``-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX`` in your CMake configuration
+  to enable it. The target is not packaged in pre-built binaries.
+* The DirectX backend supports the ``dxil`` architecture which is based on LLVM
+  3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader
+  programs.
+
 Changes to the Hexagon Backend
 ------------------------------
 
Index: clang/docs/ReleaseNotes.rst
===================================================================
--- clang/docs/ReleaseNotes.rst
+++ clang/docs/ReleaseNotes.rst
@@ -68,6 +68,12 @@
 
       Randomizing structure layout is a C-only feature.
 
+- Experimental support for HLSL has been added. The implementation is
+  incomplete and highly experimental. For more information about the ongoing
+  work to support HLSL see the `documentation
+  <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project
+  <https://github.com/orgs/llvm/projects/4>`_.
+
 Bug Fixes
 ---------
 - ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``
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