jfurtek added inline comments.

================
Comment at: llvm/include/llvm/ADT/APFloat.h:190
+    // greater throughput than single precision (32-bit) formats.
+    S_FloatTF32,
 
----------------
majnemer wrote:
> Hmm,  this says improved precision than half but the semantics you gave say 
> 11 digits? Does NVIDIA document how many bits we should expect?
This was a mistake on my part - the **range** is better than FP16, not the 
**precision**. Updated the comment to reflect this.

The blog post linked in the description provides details on the current format 
only - I agree that the PTX description seems intentionally vague.


================
Comment at: llvm/lib/Support/APFloat.cpp:141
     4, -10, 4, 8, fltNonfiniteBehavior::NanOnly, fltNanEncoding::NegativeZero};
+static constexpr fltSemantics semFloatTF32 = {127, -126, 11, 19};
 static constexpr fltSemantics semX87DoubleExtended = {16383, -16382, 64, 80};
----------------
majnemer wrote:
> NVIDIA's 
> [docs](https://docs.nvidia.com/cuda/parallel-thread-execution/#alternate-floating-point-data-formats)
>  say:
> > This data format is a special 32-bit floating point format supported by the 
> > matrix multiply-and-accumulate instructions, with the same range as .f32 
> > and reduced precision (>=10 bits). The internal layout of tf32 format is 
> > implementation defined. PTX facilitates conversion from single precision 
> > .f32 type to tf32 format. A register variable containing tf32 data must be 
> > declared with .b32 type.
> 
> As written, it's at least 11 bits but it can change over time. Will we need 
> corresponding flavors of this for future architectures over time?
If it changes, we would need to create a different float semantic to represent 
the new format (i.e. perhaps `TF32v2` or something like that).


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D151923/new/

https://reviews.llvm.org/D151923

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