================
@@ -18178,6 +18178,51 @@ Value *CodeGenFunction::EmitAMDGPUBuiltinExpr(unsigned 
BuiltinID,
     llvm::Function *F = CGM.getIntrinsic(IID, {ArgTy});
     return Builder.CreateCall(F, {Addr, Val, ZeroI32, ZeroI32, ZeroI1});
   }
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b64_v2i32:
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b64_i32:
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b128_v8i16:
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b128_v8f16:
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b128_v4i16:
+  case AMDGPU::BI__builtin_amdgcn_global_load_tr_b128_v4f16: {
+
+    Intrinsic::ID IID;
+    llvm::Type *ArgTy;
+    switch (BuiltinID) {
+    case AMDGPU::BI__builtin_amdgcn_global_load_tr_b64_v2i32:
+      ArgTy = llvm::FixedVectorType::get(
+          llvm::Type::getInt32Ty(getLLVMContext()), 2);
+      IID = Intrinsic::amdgcn_global_load_tr_b64;
----------------
piotrAMD wrote:

Initially I thought it was better to have _b64/_b128 explicit to avoid 
confusion as the number of bits loaded depends also on wave size. On the second 
thought, I believe that having just one intrinsic would be cleaner - will make 
an update.

https://github.com/llvm/llvm-project/pull/77772
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