steven-johnson wrote:

FYI: this *appears* to have injected a failure into Halide builds (based on a 
bisect) -- there are some bitcode files that we build with LLVM's top-of-tree 
Clang then load later on to use for codegen, and these bitcode files are now 
missing certain type definitions that are required. (Does this change affect 
optimizer behavior at all?)

I'm investigating from the Halide side to see if I can confirm or deny that 
this is the injection point, but any suggestions as to how this could cause 
such an effect would be welcomed.


https://github.com/llvm/llvm-project/pull/68882
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