================
@@ -144,6 +144,92 @@ double3 cos(double3);
 _HLSL_BUILTIN_ALIAS(__builtin_elementwise_cos)
 double4 cos(double4);
 
+//===----------------------------------------------------------------------===//
+// dot product builtins
+//===----------------------------------------------------------------------===//
+#ifdef __HLSL_ENABLE_16_BIT
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+half dot(half, half);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+half dot(half2, half2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+half dot(half3, half3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+half dot(half4, half4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int16_t dot(int16_t, int16_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int16_t dot(int16_t2, int16_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int16_t dot(int16_t3, int16_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int16_t dot(int16_t4, int16_t4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint16_t dot(uint16_t, uint16_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint16_t dot(uint16_t2, uint16_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint16_t dot(uint16_t3, uint16_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint16_t dot(uint16_t4, uint16_t4);
+#endif
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+float dot(float, float);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+float dot(float2, float2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+float dot(float3, float3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+float dot(float4, float4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+double dot(double, double);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+double dot(double2, double2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+double dot(double3, double3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+double dot(double4, double4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int dot(int, int);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int dot(int2, int2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int dot(int3, int3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int dot(int4, int4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint dot(uint, uint);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint dot(uint2, uint2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint dot(uint3, uint3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint dot(uint4, uint4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int64_t dot(int64_t, int64_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int64_t dot(int64_t2, int64_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int64_t dot(int64_t3, int64_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+int64_t dot(int64_t4, int64_t4);
+
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint64_t dot(uint64_t, uint64_t);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint64_t dot(uint64_t2, uint64_t2);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint64_t dot(uint64_t3, uint64_t3);
+_HLSL_BUILTIN_ALIAS(__builtin_hlsl_dot)
+uint64_t dot(uint64_t4, uint64_t4);
----------------
llvm-beanz wrote:

There's two things I don't like about what DXC does here:
1) It is inconsistent. Which is painful to deal with...
2) It silently generates less efficient code without telling the user anything.

We might need to have a proper discussion about this, but my preference is to 
not have overloads that don't lower to DXIL ops. While that is different from 
DXC, and will result in different code generation, it will also result in 
conversion warnings, so the user at least has a way to know that it isn't 
working as expected.

https://github.com/llvm/llvm-project/pull/81190
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