https://github.com/hekota updated https://github.com/llvm/llvm-project/pull/92207
>From 3df0ba0fd2171a0115427bc6ba5e3f8e84831747 Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Tue, 14 May 2024 19:06:59 -0700 Subject: [PATCH 1/8] HLSL Availability Diagnostics Design Document - initial commit --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 50 +++++++++++++++++++++ clang/docs/HLSL/HLSLDocs.rst | 1 + 2 files changed, 51 insertions(+) create mode 100644 clang/docs/HLSL/AvailabilityDiagnostics.rst diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst new file mode 100644 index 0000000000000..218047495e6b9 --- /dev/null +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -0,0 +1,50 @@ +============================= +HLSL Availability Diagnostics +============================= + +.. contents:: + :local: + +Introduction +============ + +HLSL availability diagnostics emits errors or warning when unavailable shader APIs are used. Unavailable shader APIs are APIs that are exposed in HLSL code but are not available in the target shader stage or shader model version. + +There are three modes of HLSL availability diagnostic: +1. **Default mode** - compiler emits an error when an unavailable shader API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library) +2. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``. +3. **Strict mode** - compiler emits an error when when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. + +Implementation Details +====================== + +Environment Parameter +--------------------- + +In order to encode API availability based on the shader model version and shader model stage a new ``environment`` parameter was added to the existing Clang ``availability`` attribute. + +The values allowed for this parameter are a subset of values allowed as the ``llvm::Triple`` environment component. If the environment parameters is present, the declared availability attribute applies only to targets with the same platform and environment. + +Default and Relaxed Diagnostic Modes +------------------------------------ + +This mode is implemeted in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body. + +When a reference to another function is found and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function. + +All shader APIs have an availability attribute that specifies the shader model version (and environment, if applicable) when this API was first introduced.When a reference to a function without a definition is found and it has an availability attribute, the version of the attribute is checked against the target shader model version and shader stage (if shader stage context is known), and an appropriate diagnostic is generated as needed. + +All shader entry functions have ``HLSLShaderAttr`` attribute that specifies what type of shader this function represents. However, for exported library functions the target shader stage is unknown, so in this case the HLSL API availability will be only checked against the shader model version. + +A list of functions that were already scanned is kept in order to avoid duplicate scans and diagnostics (see ``DiagnoseHLSLAvailability::ScannedDecls``). It might happen that a shader library has multiple shader entry points for different shader stages that all call into the same shared function. It is therefore important to record not just that a function has been scanned, but also in which shader stage context. This is done by using ``llvm::DenseMap`` that maps ``FunctionDecl *`` to a ``unsigned`` bitmap that represents a set of shader stages (or environments) the function has been scanned for. The ``N``'th bit in the set is set if the function has been scanned in shader environment whose ``HLSLShaderAttr::ShaderType`` integer value equals ``N``. + +The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic group and are reported as errors by default. With ``-Wno-error=hlsl-availability`` flang they become warning, making it relaxed HLSL diagnostics mode. + +Strict Diagnostic Mode +---------------------- + +When strict HLSL availability diagnostic mode is enabled the compiler must report all HLSL API availability issues regardless of code reachability. The implementation of this mode takes advantage of an existing diagnostic scan in ``DiagnoseUnguardedAvailability`` class which is already traversing AST of each function as soon as the function body has been parsed. + +If the compilation target is a shader library, only availability based on shader model version can be diagnosed during this scan. To diagnose availability based on shader stage, teh compiler will also run the AST traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the translation unit as described in previous chapter. + +As a result, availability based on specific shader stage will only be diagnosed in code that is reachable from a shader entry point or library export function. It also means that function bodies might be scanned multiple time. When that happens, care should be taken not to produce duplicated diagnostics. diff --git a/clang/docs/HLSL/HLSLDocs.rst b/clang/docs/HLSL/HLSLDocs.rst index 97b2425f013b3..1e50a66d984b5 100644 --- a/clang/docs/HLSL/HLSLDocs.rst +++ b/clang/docs/HLSL/HLSLDocs.rst @@ -16,3 +16,4 @@ HLSL Design and Implementation ResourceTypes EntryFunctions FunctionCalls + AvailabilityDiagnostics >From 2b5b0cd183e792003cdb93d339b325dd47ab3663 Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Tue, 14 May 2024 19:24:53 -0700 Subject: [PATCH 2/8] Fix list formatting and add more details for the strict mode --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 218047495e6b9..04ac3bb565706 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -11,9 +11,12 @@ Introduction HLSL availability diagnostics emits errors or warning when unavailable shader APIs are used. Unavailable shader APIs are APIs that are exposed in HLSL code but are not available in the target shader stage or shader model version. There are three modes of HLSL availability diagnostic: -1. **Default mode** - compiler emits an error when an unavailable shader API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library) -2. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``. -3. **Strict mode** - compiler emits an error when when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. + +#. **Default mode** - compiler emits an error when an unavailable shader API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library) + +#. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``. + +#. **Strict mode** - compiler emits an error when when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. Implementation Details ====================== @@ -43,8 +46,8 @@ The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic group Strict Diagnostic Mode ---------------------- -When strict HLSL availability diagnostic mode is enabled the compiler must report all HLSL API availability issues regardless of code reachability. The implementation of this mode takes advantage of an existing diagnostic scan in ``DiagnoseUnguardedAvailability`` class which is already traversing AST of each function as soon as the function body has been parsed. +When strict HLSL availability diagnostic mode is enabled the compiler must report all HLSL API availability issues regardless of code reachability. The implementation of this mode takes advantage of an existing diagnostic scan in ``DiagnoseUnguardedAvailability`` class which is already traversing AST of each function as soon as the function body has been parsed. For HLSL, this pass was only slightly modified, such as making sure diagnostic messages are in the ```hlsl-availability`` group and that availability checks based on shader stage are not included if the shader stage context is unknown. -If the compilation target is a shader library, only availability based on shader model version can be diagnosed during this scan. To diagnose availability based on shader stage, teh compiler will also run the AST traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the translation unit as described in previous chapter. +If the compilation target is a shader library, only availability based on shader model version can be diagnosed during this scan. To diagnose availability based on shader stage, the compiler needs to run the AST traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the translation unit as described above. As a result, availability based on specific shader stage will only be diagnosed in code that is reachable from a shader entry point or library export function. It also means that function bodies might be scanned multiple time. When that happens, care should be taken not to produce duplicated diagnostics. >From 699c4c1eaf8f4c736eb94a87ed230f91c0dea7c0 Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Wed, 15 May 2024 14:26:48 -0700 Subject: [PATCH 3/8] Code review feedback --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 04ac3bb565706..8db255300d212 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -12,11 +12,11 @@ HLSL availability diagnostics emits errors or warning when unavailable shader AP There are three modes of HLSL availability diagnostic: -#. **Default mode** - compiler emits an error when an unavailable shader API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library) +#. **Default mode** - compiler emits an error when an unavailable API is found in a code that is reachable from the shader entry point function or from an exported library function (when compiling a shader library) #. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``. -#. **Strict mode** - compiler emits an error when when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. +#. **Strict mode** - compiler emits an error when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. Implementation Details ====================== @@ -31,17 +31,17 @@ The values allowed for this parameter are a subset of values allowed as the ``ll Default and Relaxed Diagnostic Modes ------------------------------------ -This mode is implemeted in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body. +This mode is implemented in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body. When a reference to another function is found and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function. All shader APIs have an availability attribute that specifies the shader model version (and environment, if applicable) when this API was first introduced.When a reference to a function without a definition is found and it has an availability attribute, the version of the attribute is checked against the target shader model version and shader stage (if shader stage context is known), and an appropriate diagnostic is generated as needed. -All shader entry functions have ``HLSLShaderAttr`` attribute that specifies what type of shader this function represents. However, for exported library functions the target shader stage is unknown, so in this case the HLSL API availability will be only checked against the shader model version. +All shader entry functions have ``HLSLShaderAttr`` attribute that specifies what type of shader this function represents. However, for exported library functions the target shader stage is unknown, so in this case the HLSL API availability will be only checked against the shader model version. It means that for exported library functions the diagnostic of APIs with availability specific to shader stage will be deferred until DXIL linking time. A list of functions that were already scanned is kept in order to avoid duplicate scans and diagnostics (see ``DiagnoseHLSLAvailability::ScannedDecls``). It might happen that a shader library has multiple shader entry points for different shader stages that all call into the same shared function. It is therefore important to record not just that a function has been scanned, but also in which shader stage context. This is done by using ``llvm::DenseMap`` that maps ``FunctionDecl *`` to a ``unsigned`` bitmap that represents a set of shader stages (or environments) the function has been scanned for. The ``N``'th bit in the set is set if the function has been scanned in shader environment whose ``HLSLShaderAttr::ShaderType`` integer value equals ``N``. -The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic group and are reported as errors by default. With ``-Wno-error=hlsl-availability`` flang they become warning, making it relaxed HLSL diagnostics mode. +The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic group and are reported as errors by default. With ``-Wno-error=hlsl-availability`` flag they become warning, making it relaxed HLSL diagnostics mode. Strict Diagnostic Mode ---------------------- >From 837b61732eb7d2dbbce3fc133b99acf632208b5c Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Wed, 15 May 2024 14:35:28 -0700 Subject: [PATCH 4/8] Update clang/docs/HLSL/AvailabilityDiagnostics.rst Co-authored-by: Xiang Li <python3k...@outlook.com> --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 8db255300d212..28c0f5ee94417 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -46,7 +46,7 @@ The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic group Strict Diagnostic Mode ---------------------- -When strict HLSL availability diagnostic mode is enabled the compiler must report all HLSL API availability issues regardless of code reachability. The implementation of this mode takes advantage of an existing diagnostic scan in ``DiagnoseUnguardedAvailability`` class which is already traversing AST of each function as soon as the function body has been parsed. For HLSL, this pass was only slightly modified, such as making sure diagnostic messages are in the ```hlsl-availability`` group and that availability checks based on shader stage are not included if the shader stage context is unknown. +When strict HLSL availability diagnostic mode is enabled the compiler must report all HLSL API availability issues regardless of code reachability. The implementation of this mode takes advantage of an existing diagnostic scan in ``DiagnoseUnguardedAvailability`` class which is already traversing AST of each function as soon as the function body has been parsed. For HLSL, this pass was only slightly modified, such as making sure diagnostic messages are in the ``hlsl-availability`` group and that availability checks based on shader stage are not included if the shader stage context is unknown. If the compilation target is a shader library, only availability based on shader model version can be diagnosed during this scan. To diagnose availability based on shader stage, the compiler needs to run the AST traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the translation unit as described above. >From 4234d26849ee65f4e412a2026b651f327180c3b9 Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Thu, 16 May 2024 18:42:39 -0700 Subject: [PATCH 5/8] Add examples, add note about constructing call graph --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 87 ++++++++++++++++++++- 1 file changed, 86 insertions(+), 1 deletion(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 8db255300d212..c82cf2437ef5b 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -33,7 +33,9 @@ Default and Relaxed Diagnostic Modes This mode is implemented in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body. -When a reference to another function is found and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function. +When a reference to another function or member method is found (``DeclRefExpr`` or ``MemberExpr``) and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function. + +Another approach would be to construct a call graph by traversing the AST and recording caller and callee for each ``CallExpr``. The availability diagnostics would then run on the call graph. Since Clang currently does not build any call graph during compilation, this seems like an unnecessary step. Traversing all function references (``DeclRefExpr`` or ``MemberExpr``) works just as well, and can be easily extended to support availability diagnostic of classes and other AST nodes. All shader APIs have an availability attribute that specifies the shader model version (and environment, if applicable) when this API was first introduced.When a reference to a function without a definition is found and it has an availability attribute, the version of the attribute is checked against the target shader model version and shader stage (if shader stage context is known), and an appropriate diagnostic is generated as needed. @@ -51,3 +53,86 @@ When strict HLSL availability diagnostic mode is enabled the compiler must repor If the compilation target is a shader library, only availability based on shader model version can be diagnosed during this scan. To diagnose availability based on shader stage, the compiler needs to run the AST traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the translation unit as described above. As a result, availability based on specific shader stage will only be diagnosed in code that is reachable from a shader entry point or library export function. It also means that function bodies might be scanned multiple time. When that happens, care should be taken not to produce duplicated diagnostics. + +======== +Examples +======== + +.. note:: + ``WaveActiveCountBits`` function became available in shader model 6.0. + + ``WaveMultiPrefixSum`` function became available in shader model 6.5. + + The availability of ``ddx`` function depends on a shader stage. It is available for pixel shaders in shader model 2.1 and higher, for compute, mesh and amplification shaders in shader model 6.6 and higher. For any other shader stages it is not available. + +Compute shader example +---------------------- + +.. code-block:: c++ + + float unusedFunction(float f) { + return ddx(f); + } + + [numthreads(4, 4, 1)] + void main(uint3 threadId : SV_DispatchThreadId) { + float f1 = ddx(threadId.x); + float f2 = WaveActiveCountBits(threadId.y == 1.0); + } + +When compiled as compute shader version 5.0, clang will emit the following error by default: + +.. code-block: none + <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer + <>:8:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer + +With relaxed diagnostic mode this errors will become warnings. + +With strict deagnostic mode, in addition to the 2 errors above clang will also emit error for the ``ddx`` call in ``unusedFunction``.: + +.. code-block: none + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer + <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer + <>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer + +Shader library example +---------------------- + +.. code-block:: c++ + float myFunction(float f) { + return ddx(f); + } + + float unusedFunction(float f) { + return WaveMultiPrefixSum(f, 1.0); + } + + [shader("compute")] + [numthreads(4, 4, 1)] + void main(uint3 threadId : SV_DispatchThreadId) { + float f = 3; + float e = myFunction(f); + } + + [shader("pixel")] + void main() { + float f = 3; + float e = myFunction(f); + } + +When compiled as shader library version 6.4, clang will emit the following error by default: + +.. code-block: none + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer + +With relaxed diagnostic mode this errors will become warnings. + +With strict diagnostic mode clang will also emit errors for availability issues in code that is not used by any of the entry points: + +.. code-block: none + + <>2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer + + <>:6:9: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer + +Note that ``myFunction`` is reachable from both pixel and compute shader entry points is therefore scanned twice - once for each context. The diagnostic is emitted only for the compute shader context. >From 40401d7e1b2c97a34a4bfdc4da973ffbd063378f Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Thu, 16 May 2024 19:04:27 -0700 Subject: [PATCH 6/8] Update wording and code blocks --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 93 ++++++++++----------- 1 file changed, 44 insertions(+), 49 deletions(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 6440309530e4d..710fc3aa92b8d 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -58,81 +58,76 @@ As a result, availability based on specific shader stage will only be diagnosed Examples ======== -.. note:: - ``WaveActiveCountBits`` function became available in shader model 6.0. - - ``WaveMultiPrefixSum`` function became available in shader model 6.5. +**Note** +For the example below, the ``WaveActiveCountBits`` API function became available in shader model 6.0 and ``WaveMultiPrefixSum`` in shader model 6.5. - The availability of ``ddx`` function depends on a shader stage. It is available for pixel shaders in shader model 2.1 and higher, for compute, mesh and amplification shaders in shader model 6.6 and higher. For any other shader stages it is not available. +The availability of ``ddx`` function depends on a shader stage. It is available for pixel shaders in shader model 2.1 and higher, for compute, mesh and amplification shaders in shader model 6.6 and higher. For any other shader stages it is not available. Compute shader example ---------------------- .. code-block:: c++ + float unusedFunction(float f) { + return ddx(f); + } - float unusedFunction(float f) { - return ddx(f); - } - - [numthreads(4, 4, 1)] - void main(uint3 threadId : SV_DispatchThreadId) { - float f1 = ddx(threadId.x); - float f2 = WaveActiveCountBits(threadId.y == 1.0); - } + [numthreads(4, 4, 1)] + void main(uint3 threadId : SV_DispatchThreadId) { + float f1 = ddx(threadId.x); + float f2 = WaveActiveCountBits(threadId.y == 1.0); + } When compiled as compute shader version 5.0, clang will emit the following error by default: -.. code-block: none - <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer - <>:8:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer +.. code-block:: console + <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer + <>:8:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer With relaxed diagnostic mode this errors will become warnings. -With strict deagnostic mode, in addition to the 2 errors above clang will also emit error for the ``ddx`` call in ``unusedFunction``.: +With strict diagnostic mode, in addition to the 2 errors above clang will also emit error for the ``ddx`` call in ``unusedFunction``.: -.. code-block: none - <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer - <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer - <>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer +.. code-block:: console + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer + <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer + <>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer Shader library example ---------------------- .. code-block:: c++ - float myFunction(float f) { - return ddx(f); - } - - float unusedFunction(float f) { - return WaveMultiPrefixSum(f, 1.0); - } - - [shader("compute")] - [numthreads(4, 4, 1)] - void main(uint3 threadId : SV_DispatchThreadId) { - float f = 3; - float e = myFunction(f); - } - - [shader("pixel")] - void main() { - float f = 3; - float e = myFunction(f); - } + float myFunction(float f) { + return ddx(f); + } + + float unusedFunction(float f) { + return WaveMultiPrefixSum(f, 1.0); + } + + [shader("compute")] + [numthreads(4, 4, 1)] + void main(uint3 threadId : SV_DispatchThreadId) { + float f = 3; + float e = myFunction(f); + } + + [shader("pixel")] + void main() { + float f = 3; + float e = myFunction(f); + } When compiled as shader library version 6.4, clang will emit the following error by default: -.. code-block: none - <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer +.. code-block:: console + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer With relaxed diagnostic mode this errors will become warnings. With strict diagnostic mode clang will also emit errors for availability issues in code that is not used by any of the entry points: -.. code-block: none - - <>2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer - - <>:6:9: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer +.. code-block:: console + <>2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer + <>:6:9: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer Note that ``myFunction`` is reachable from both pixel and compute shader entry points is therefore scanned twice - once for each context. The diagnostic is emitted only for the compute shader context. >From cea5535f9d5f652f47ae52d360e1f8bf413d72ee Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Thu, 16 May 2024 22:21:19 -0700 Subject: [PATCH 7/8] Update title level and few more formatting changes --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 710fc3aa92b8d..29b638fc91b8b 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -64,9 +64,10 @@ For the example below, the ``WaveActiveCountBits`` API function became available The availability of ``ddx`` function depends on a shader stage. It is available for pixel shaders in shader model 2.1 and higher, for compute, mesh and amplification shaders in shader model 6.6 and higher. For any other shader stages it is not available. Compute shader example ----------------------- +====================== .. code-block:: c++ + float unusedFunction(float f) { return ddx(f); } @@ -77,25 +78,28 @@ Compute shader example float f2 = WaveActiveCountBits(threadId.y == 1.0); } -When compiled as compute shader version 5.0, clang will emit the following error by default: +When compiled as compute shader for shader model version 5.0, Clang will emit the following error by default: .. code-block:: console + <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer <>:8:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer With relaxed diagnostic mode this errors will become warnings. -With strict diagnostic mode, in addition to the 2 errors above clang will also emit error for the ``ddx`` call in ``unusedFunction``.: +With strict diagnostic mode, in addition to the 2 errors above Clang will also emit error for the ``ddx`` call in ``unusedFunction``.: .. code-block:: console + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer <>:7:13: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer <>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer Shader library example ----------------------- +====================== .. code-block:: c++ + float myFunction(float f) { return ddx(f); } @@ -117,16 +121,18 @@ Shader library example float e = myFunction(f); } -When compiled as shader library version 6.4, clang will emit the following error by default: +When compiled as shader library vshader model version 6.4, Clang will emit the following error by default: .. code-block:: console + <>:2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.5 or newer With relaxed diagnostic mode this errors will become warnings. -With strict diagnostic mode clang will also emit errors for availability issues in code that is not used by any of the entry points: +With strict diagnostic mode Clang will also emit errors for availability issues in code that is not used by any of the entry points: .. code-block:: console + <>2:9: error: 'ddx' is only available in compute shader environment on Shader Model 6.6 or newer <>:6:9: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 or newer >From c7e81b62fb29425cd1b801db5ff2ad03f3da39a1 Mon Sep 17 00:00:00 2001 From: Helena Kotas <heko...@microsoft.com> Date: Fri, 17 May 2024 09:45:05 -0700 Subject: [PATCH 8/8] Code review feedback --- clang/docs/HLSL/AvailabilityDiagnostics.rst | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst b/clang/docs/HLSL/AvailabilityDiagnostics.rst index 29b638fc91b8b..3f1160bd3bf25 100644 --- a/clang/docs/HLSL/AvailabilityDiagnostics.rst +++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst @@ -16,7 +16,7 @@ There are three modes of HLSL availability diagnostic: #. **Relaxed mode** - same as default mode except the compiler emits a warning. This mode is enabled by ``-Wno-error=hlsl-availability``. -#. **Strict mode** - compiler emits an error when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-diagnostics``. +#. **Strict mode** - compiler emits an error when an unavailable API is found in parsed code regardless of whether it can be reached from the shader entry point or exported functions, or not. This mode is enabled by ``-fhlsl-strict-availability``. Implementation Details ====================== @@ -33,9 +33,7 @@ Default and Relaxed Diagnostic Modes This mode is implemented in ``DiagnoseHLSLAvailability`` class in ``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed (from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over all shader entry points and exported library functions in the translation unit and performs an AST traversal of each function body. -When a reference to another function or member method is found (``DeclRefExpr`` or ``MemberExpr``) and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function. - -Another approach would be to construct a call graph by traversing the AST and recording caller and callee for each ``CallExpr``. The availability diagnostics would then run on the call graph. Since Clang currently does not build any call graph during compilation, this seems like an unnecessary step. Traversing all function references (``DeclRefExpr`` or ``MemberExpr``) works just as well, and can be easily extended to support availability diagnostic of classes and other AST nodes. +When a reference to another function or member method is found (``DeclRefExpr`` or ``MemberExpr``) and it has a body, the AST of the referenced function is also scanned. This chain of AST traversals will reach all of the code that is reachable from the initial shader entry point or exported library function and avoids the need to generate a call graph. All shader APIs have an availability attribute that specifies the shader model version (and environment, if applicable) when this API was first introduced.When a reference to a function without a definition is found and it has an availability attribute, the version of the attribute is checked against the target shader model version and shader stage (if shader stage context is known), and an appropriate diagnostic is generated as needed. @@ -67,7 +65,7 @@ Compute shader example ====================== .. code-block:: c++ - + float unusedFunction(float f) { return ddx(f); } _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits