dwblaikie wrote:

I will say, `-fno-eliminate-unused-debug-types` is a really heavy hammer that 
makes debug info much larger - and my understanding was that games tended to 
have trouble with large debug builds, so I'd be surprised if this was a great 
path forward.

Do you have a small example of where Clang and MSVC differ in emitting some 
particular unreferenced type? I would imagine MSVC isn't emitting /every/ 
written type... 

https://github.com/llvm/llvm-project/pull/95259
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