mgorny added inline comments.
================ Comment at: lib/builtins/floattitf.c:65 + if (a & ((tu_int)1 << LDBL_MANT_DIG)) { + a >>= 1; + ++e; ---------------- scanon wrote: > Strictly speaking there's no need to adjust `a` here. If we rounded up into a > new binade, then `a` is necessarily `0b1000...0`, and the leading 1 bit will > get killed by the mask when we assemble `fb.u.high.all` regardless of its > position. Same comment applies to floatuntitf. I'm sorry but I don't feel confident changing that. AFAIU if the LDBL_MANT_DIG+1 bit is set, this code shifts it lower, so it won't actually be killed by the mask. https://reviews.llvm.org/D27898 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits