================
@@ -0,0 +1,50 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.3-library -emit-llvm 
-disable-llvm-passes -o - %s | FileCheck %s --enable-var-scope
+
+// CHECK-LABEL: define void {{.*}}arr_assign1
+// CHECK: [[Arr:%.*]] = alloca [2 x i32], align 4
+// CHECK: [[Arr2:%.*]] = alloca [2 x i32], align 4
+// CHECK: [[Tmp:%.*]] = alloca [2 x i32], align 4
+// CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 
{{@.*}}, i32 8, i1 false)
+// CHECK: call void @llvm.memset.p0.i32(ptr align 4 [[Arr2]], i8 0, i32 8, i1 
false)
+// CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Arr]], ptr align 4 
[[Arr2]], i32 8, i1 false)
+// CHECK: call void @llvm.memcpy.p0.p0.i32(ptr align 4 [[Tmp]], ptr align 4 
[[Arr]], i32 8, i1 false)
----------------
spall wrote:

Is this a bug? I thought that was the correct behavior.

https://github.com/llvm/llvm-project/pull/109323
_______________________________________________
cfe-commits mailing list
cfe-commits@lists.llvm.org
https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits

Reply via email to