================
@@ -2,15 +2,18 @@
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-mesh -hlsl-entry CSMain -x
hlsl -finclude-default-header -verify -o - %s
[numthreads(8,8,1)]
-// expected-error@+3 {{attribute 'SV_GroupIndex' is unsupported in 'mesh'
shaders, requires compute}}
-// expected-error@+2 {{attribute 'SV_DispatchThreadID' is unsupported in
'mesh' shaders, requires compute}}
-// expected-error@+1 {{attribute 'SV_GroupID' is unsupported in 'mesh'
shaders, requires compute}}
-void CSMain(int GI : SV_GroupIndex, uint ID : SV_DispatchThreadID, uint GID :
SV_GroupID) {
-// CHECK: FunctionDecl 0x{{[0-9a-fA-F]+}} <{{.*}}> line:[[@LINE-1]]:6 CSMain
'void (int, uint, uint)'
+// expected-error@+4 {{attribute 'SV_GroupIndex' is unsupported in 'mesh'
shaders, requires compute}}
+// expected-error@+3 {{attribute 'SV_DispatchThreadID' is unsupported in
'mesh' shaders, requires compute}}
+// expected-error@+2 {{attribute 'SV_GroupID' is unsupported in 'mesh'
shaders, requires compute}}
+// expected-error@+1 {{attribute 'SV_GroupThreadID' is unsupported in 'mesh'
shaders, requires compute}}
+void CSMain(int GI : SV_GroupIndex, uint ID : SV_DispatchThreadID, uint GID :
SV_GroupID, uint GThreadID : SV_GroupThreadID) {
----------------
lizhengxing wrote:
@tex3d It makes sense to me. I'll try to move the non-CS checks into
`invalid_entry_parameter.hlsl`
https://github.com/llvm/llvm-project/pull/117781
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