On Wed, Mar 1, 2017 at 10:35 AM, Mehdi Amini <mehdi.am...@apple.com> wrote:
> I’m not sure I find this nice to see this upstream. > > I not fond in general of this kind of difference in behavior. I don’t > think it is good for clang to have different default for this kind of > settings depending on the platform. It does not provide a very good user > experience from a cross-platform point of view (i.e. my compiler behaves > very differently when I target one platform instead of another). > What I like about it is that the upstream PS4 bots now test that we don't depend on the C++98 default language standard in tests, which is net positive IMO since it facilitates future changes. Should this be a point of vendor/platform extensibility? That's a question for cfe-dev, but I don't think it's unreasonable. (see also: PS4 has -fno-rtti and -fno-exceptions by default, even though users already know to pass the right flags and expect to have to). -- Sean Silva > > — > Mehdi > > > > On Feb 28, 2017, at 11:22 PM, Sean Silva via cfe-commits < > cfe-commits@lists.llvm.org> wrote: > > Nice! > > -- Sean Silva > > On Tue, Feb 28, 2017 at 5:01 PM, Paul Robinson via cfe-commits < > cfe-commits@lists.llvm.org> wrote: > >> Author: probinson >> Date: Tue Feb 28 19:01:10 2017 >> New Revision: 296554 >> >> URL: http://llvm.org/viewvc/llvm-project?rev=296554&view=rev >> Log: >> [PS4] Set our default dialect to C++11. NFC for other targets. >> Reapplies r296209 now that r296549 has fixed what really seems to be >> the last problematic test. >> >> Modified: >> cfe/trunk/lib/Frontend/CompilerInvocation.cpp >> >> Modified: cfe/trunk/lib/Frontend/CompilerInvocation.cpp >> URL: http://llvm.org/viewvc/llvm-project/cfe/trunk/lib/Frontend/ >> CompilerInvocation.cpp?rev=296554&r1=296553&r2=296554&view=diff >> ============================================================ >> ================== >> --- cfe/trunk/lib/Frontend/CompilerInvocation.cpp (original) >> +++ cfe/trunk/lib/Frontend/CompilerInvocation.cpp Tue Feb 28 19:01:10 >> 2017 >> @@ -1582,7 +1582,11 @@ void CompilerInvocation::setLangDefaults >> case IK_PreprocessedCXX: >> case IK_ObjCXX: >> case IK_PreprocessedObjCXX: >> - LangStd = LangStandard::lang_gnucxx98; >> + // The PS4 uses C++11 as the default C++ standard. >> + if (T.isPS4()) >> + LangStd = LangStandard::lang_gnucxx11; >> + else >> + LangStd = LangStandard::lang_gnucxx98; >> break; >> case IK_RenderScript: >> LangStd = LangStandard::lang_c99; >> >> >> _______________________________________________ >> cfe-commits mailing list >> cfe-commits@lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits >> > > _______________________________________________ > cfe-commits mailing list > cfe-commits@lists.llvm.org > http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits > > >
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