mgorny created this revision. Provide two new CMake cache variables -- CLANG_DEFAULT_STD_C and CLANG_DEFAULT_STD_CXX -- that can be used to override the default C/ObjC and C++/ObjC++ standards appropriately. They can be set to one of the identifiers from LangStandards.def, or left unset (the default) to respect the current platform default.
This option is mostly intended for compiler vendors that do not wish to continue defaulting to C++98. We are preparing a new Gentoo release that requires GCC 6, and therefore defaults to -std=gnu++14. Since we want to maintain as much compatibility between GCC and clang by default, we would like to adjust the default for clang appropriately. The code relies on explicit identifiers rather than the string aliases for simplicity. This saves us from the necessity of parsing aliases at build-time or adding additional processing at runtime. For the latter case, it also adds trivial value check -- if incorrect value is passed, the code simply fails to compile through referencing an undefined constant. If the variable is used to redefine the default standard, the explicit value overrides the special case for PS4. It is done this way mostly following other kinds of variables where 'platform defaults' are redefined. I'm going to submit more test fixes that add explicit -std= whenever necessary once this is approved. https://reviews.llvm.org/D34365 Files: CMakeLists.txt include/clang/Config/config.h.cmake lib/Frontend/CompilerInvocation.cpp Index: lib/Frontend/CompilerInvocation.cpp =================================================================== --- lib/Frontend/CompilerInvocation.cpp +++ lib/Frontend/CompilerInvocation.cpp @@ -1626,22 +1626,34 @@ break; case InputKind::Asm: case InputKind::C: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else // The PS4 uses C99 as the default C standard. if (T.isPS4()) LangStd = LangStandard::lang_gnu99; else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::ObjC: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::CXX: case InputKind::ObjCXX: +#if defined(CLANG_DEFAULT_STD_CXX) + LangStd = CLANG_DEFAULT_STD_CXX; +#else // The PS4 uses C++11 as the default C++ standard. if (T.isPS4()) LangStd = LangStandard::lang_gnucxx11; else LangStd = LangStandard::lang_gnucxx98; +#endif break; case InputKind::RenderScript: LangStd = LangStandard::lang_c99; Index: include/clang/Config/config.h.cmake =================================================================== --- include/clang/Config/config.h.cmake +++ include/clang/Config/config.h.cmake @@ -11,6 +11,12 @@ /* Default linker to use. */ #define CLANG_DEFAULT_LINKER "${CLANG_DEFAULT_LINKER}" +/* Default C/ObjC standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_C LangStandard::lang_${CLANG_DEFAULT_STD_C} + +/* Default C++/ObjC++ standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_CXX LangStandard::lang_${CLANG_DEFAULT_STD_CXX} + /* Default C++ stdlib to use. */ #define CLANG_DEFAULT_CXX_STDLIB "${CLANG_DEFAULT_CXX_STDLIB}" Index: CMakeLists.txt =================================================================== --- CMakeLists.txt +++ CMakeLists.txt @@ -206,6 +206,12 @@ set(ENABLE_X86_RELAX_RELOCATIONS OFF CACHE BOOL "enable x86 relax relocations by default") +# TODO: verify the values against LangStandards.def? +set(CLANG_DEFAULT_STD_C "" CACHE STRING + "Default standard to use for C/ObjC code (IDENT from LangStandards.def, empty for platform default)") +set(CLANG_DEFAULT_STD_CXX "" CACHE STRING + "Default standard to use for C++/ObjC++ code (IDENT from LangStandards.def, empty for platform default)") + set(CLANG_DEFAULT_LINKER "" CACHE STRING "Default linker to use (linker name or absolute path, empty for platform default)")
Index: lib/Frontend/CompilerInvocation.cpp =================================================================== --- lib/Frontend/CompilerInvocation.cpp +++ lib/Frontend/CompilerInvocation.cpp @@ -1626,22 +1626,34 @@ break; case InputKind::Asm: case InputKind::C: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else // The PS4 uses C99 as the default C standard. if (T.isPS4()) LangStd = LangStandard::lang_gnu99; else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::ObjC: +#if defined(CLANG_DEFAULT_STD_C) + LangStd = CLANG_DEFAULT_STD_C; +#else LangStd = LangStandard::lang_gnu11; +#endif break; case InputKind::CXX: case InputKind::ObjCXX: +#if defined(CLANG_DEFAULT_STD_CXX) + LangStd = CLANG_DEFAULT_STD_CXX; +#else // The PS4 uses C++11 as the default C++ standard. if (T.isPS4()) LangStd = LangStandard::lang_gnucxx11; else LangStd = LangStandard::lang_gnucxx98; +#endif break; case InputKind::RenderScript: LangStd = LangStandard::lang_c99; Index: include/clang/Config/config.h.cmake =================================================================== --- include/clang/Config/config.h.cmake +++ include/clang/Config/config.h.cmake @@ -11,6 +11,12 @@ /* Default linker to use. */ #define CLANG_DEFAULT_LINKER "${CLANG_DEFAULT_LINKER}" +/* Default C/ObjC standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_C LangStandard::lang_${CLANG_DEFAULT_STD_C} + +/* Default C++/ObjC++ standard to use. */ +#cmakedefine CLANG_DEFAULT_STD_CXX LangStandard::lang_${CLANG_DEFAULT_STD_CXX} + /* Default C++ stdlib to use. */ #define CLANG_DEFAULT_CXX_STDLIB "${CLANG_DEFAULT_CXX_STDLIB}" Index: CMakeLists.txt =================================================================== --- CMakeLists.txt +++ CMakeLists.txt @@ -206,6 +206,12 @@ set(ENABLE_X86_RELAX_RELOCATIONS OFF CACHE BOOL "enable x86 relax relocations by default") +# TODO: verify the values against LangStandards.def? +set(CLANG_DEFAULT_STD_C "" CACHE STRING + "Default standard to use for C/ObjC code (IDENT from LangStandards.def, empty for platform default)") +set(CLANG_DEFAULT_STD_CXX "" CACHE STRING + "Default standard to use for C++/ObjC++ code (IDENT from LangStandards.def, empty for platform default)") + set(CLANG_DEFAULT_LINKER "" CACHE STRING "Default linker to use (linker name or absolute path, empty for platform default)")
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