================
@@ -211,6 +211,58 @@ static Value *handleElementwiseF16ToF32(CodeGenFunction
&CGF,
llvm_unreachable("Intrinsic F16ToF32 not supported by target architecture");
}
+static Value *handleElementwiseF32ToF16(CodeGenFunction &CGF,
+ const CallExpr *E) {
+ Value *Op0 = CGF.EmitScalarExpr(E->getArg(0));
+ QualType Op0Ty = E->getArg(0)->getType();
+ llvm::Type *ResType = CGF.IntTy;
+ uint64_t NumElements = 0;
+ if (Op0->getType()->isVectorTy()) {
+ NumElements =
+ E->getArg(0)->getType()->castAs<clang::VectorType>()->getNumElements();
+ ResType =
+ llvm::VectorType::get(ResType, ElementCount::getFixed(NumElements));
+ }
+ if (!Op0Ty->hasFloatingRepresentation())
+ llvm_unreachable("f32tof16 operand must have a float representation");
+
+ if (CGF.CGM.getTriple().isDXIL())
+ return CGF.Builder.CreateIntrinsic(ResType, Intrinsic::dx_legacyf32tof16,
+ ArrayRef<Value *>{Op0}, nullptr,
+ "hlsl.f32tof16");
+
+ if (CGF.CGM.getTriple().isSPIRV()) {
+ // We use the SPIRV PackHalf2x16 operation to avoid the need for the
+ // Int16 and Float16 capabilities
+ auto PackType =
+ llvm::VectorType::get(CGF.FloatTy, ElementCount::getFixed(2));
+ if (NumElements == 0) {
+ // a scalar input - simply insert the scalar in the first element
+ // of the 2 element float vector
+ Value *Float2 = Constant::getNullValue(PackType);
+ Float2 = CGF.Builder.CreateInsertElement(Float2, Op0, (uint64_t)0);
+ Value *Result = CGF.Builder.CreateIntrinsic(
+ ResType, Intrinsic::spv_packhalf2x16, ArrayRef<Value *>{Float2});
+ return Result;
+ } else {
+ // a vector input - build a congruent output vector by iterating through
+ // the input vector calling packhalf2x16 for each element
+ Value *Result = PoisonValue::get(ResType);
+ for (uint64_t i = 0; i < NumElements; i++) {
----------------
farzonl wrote:
if you use vscode, you can install the clangd for vscode extention which will
let you apply clang-tidy linter suggestions like this.
https://github.com/llvm/llvm-project/pull/172469
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