================
@@ -0,0 +1,266 @@
+========================================
+LLVM IR Generation for EH and Cleanups
+========================================
+
+.. contents::
+ :local:
+
+Overview
+========
+
+This document describes how Clang's LLVM IR generation represents exception
+handling (EH) and C++ cleanups. It focuses on the data structures and control
+flow patterns used to model normal and exceptional exits, and it outlines how
+the generated IR differs across common ABI models.
+
+Core Model
+==========
+
+EH and cleanup handling is centered around an ``EHScopeStack`` that records
+nested scopes for:
+
+- **Cleanups**, which run on normal control flow, exceptional control flow, or
+ both. These are used for destructors, full-expression cleanups, and other
+ scope-exit actions.
+- **Catch scopes**, which represent ``try``/``catch`` handlers.
+- **Filter scopes**, used to model dynamic exception specifications and some
+ platform-specific filters.
+- **Terminate scopes**, used for ``noexcept`` and similar termination paths.
+
+Each cleanup is a small object with an ``Emit`` method. When a cleanup scope is
+popped, the IR generator decides whether it must materialize a normal cleanup
+block (for fallthrough, branch-through, or unresolved ``goto`` fixups) and/or
an
+EH cleanup entry (when exceptional control flow can reach the cleanup). This
+results in a flattened CFG where cleanup lifetime is represented by the blocks
+and edges that flow into those blocks.
+
+Key Components
+==============
+
+The LLVM IR generation for EH and cleanups is spread across several core
+components:
+
+- ``CodeGenModule`` owns module-wide state such as the LLVM module, target
+ information, and the selected EH personality function. It provides access to
+ ABI helpers via ``CGCXXABI`` and target-specific hooks.
+- ``CodeGenFunction`` manages per-function state and IR building. It owns the
+ ``EHScopeStack``, tracks the current insertion point, and emits blocks,
calls,
+ and branches. Most cleanup and EH control flow is built here.
+- ``EHScopeStack`` is the central stack of scopes used to model EH and cleanup
+ semantics. It stores ``EHCleanupScope`` entries for cleanups, along with
+ ``EHCatchScope``, ``EHFilterScope``, and ``EHTerminateScope`` for handlers
and
+ termination logic.
+- ``EHCleanupScope`` stores the cleanup object plus state data (active flags,
+ fixup depth, and enclosing scope links). When a cleanup scope is popped,
+ ``CodeGenFunction`` decides whether to emit a normal cleanup block, an EH
+ cleanup entry, or both.
+- Cleanup emission helpers implement the mechanics of branching through
+ cleanups, threading fixups, and emitting cleanup blocks.
+- Exception emission helpers implement landing pads, dispatch blocks,
+ personality selection, and helper routines for try/catch, filters, and
+ terminate handling.
+- ``CGCXXABI`` (and its ABI-specific implementations such as
+ ``ItaniumCXXABI`` and ``MicrosoftCXXABI``) provide ABI-specific lowering for
+ throws, catch handling, and destructor emission details.
+- C++ expression, class, and statement emission logic drives construction and
+ destruction, and is responsible for pushing/popping cleanups in response to
+ AST constructs.
+
+These components interact along a consistent pattern: AST traversal in
+``CodeGenFunction`` emits code and pushes cleanups or EH scopes;
``EHScopeStack``
+records scope nesting; cleanup and exception helpers materialize the CFG as
+scopes are popped; and ``CGCXXABI`` supplies ABI-specific details for landing
+pads or funclets.
+
+Normal Cleanups and Branch Fixups
+=================================
+
+Normal control flow exits (``return``, ``break``, ``goto``, fallthrough, etc.)
+are threaded through cleanups by creating explicit cleanup blocks. The
+implementation supports unresolved branches to labels by emitting an optimistic
+branch and recording a fixup. When a cleanup is popped, fixups are threaded
+through the cleanup by turning that optimistic branch into a switch that
+dispatches to the correct destination after the cleanup runs.
+
+Cleanups use a switch on an internal "cleanup destination" slot even for simple
+source constructs. It is a general mechanism that allows multiple exits to
share
+the same cleanup code while still reaching the correct final destination.
+
+Exceptional Cleanups and EH Dispatch
+====================================
+
+Exceptional exits (``throw``, ``invoke`` unwinds) are routed through EH cleanup
+entries, which are reached via a landing pad or a funclet dispatch block,
+depending on the target ABI.
+
+For Itanium-style EH (such as is used on x86-64 Linux), the IR uses ``invoke``
+to call potentially-throwing operations and a ``landingpad`` instruction to
+capture the exception and selector values. The landing pad aggregates the
+in-scope catch, filter, and cleanup clauses, then branches to a dispatch block
+that compares the selector to type IDs and jumps to the appropriate handler.
+
+For Windows, LLVM IR uses funclet-style EH: ``catchswitch`` and ``catchpad``
for
+handlers, and ``cleanuppad`` for cleanups, with ``catchret`` and ``cleanupret``
+edges to resume normal flow. The personality function determines how these pads
+are interpreted by the backend.
+
+Personality and ABI Selection
+=============================
+
+The IR generation selects a personality function based on language options and
+the target ABI (e.g., Itanium, MSVC SEH, SJLJ, Wasm EH). This decision affects:
+
+- Whether the IR uses landing pads or funclet pads.
+- The shape of dispatch logic for catch and filter scopes.
+- How termination or rethrow paths are modeled.
+
+Because the personality choice is made during IR generation, the CFG shape
+directly reflects ABI-specific details.
+
+Example: Array of Objects with Throwing Constructor
+===================================================
+
+Consider:
+
+.. code-block:: c++
+
+ class MyClass {
+ public:
+ MyClass(); // may throw
+ ~MyClass();
+ };
+ void doSomething(); // may throw
+ void f() {
+ MyClass arr[4];
+ doSomething();
+ }
+
+High-level behavior
+-------------------
+
+- Construction of ``arr`` proceeds element-by-element. If an element
constructor
+ throws, destructors must run for any elements that were successfully
+ constructed before the throw in reverse order of construction.
+- After full construction, the call to ``doSomething`` may throw, in which case
+ the destructors for all constructed elements must run, in reverse order.
+- On normal exit, destructors for all elements run in reverse order.
+
+Codegen flow and key components
+-------------------------------
+
+- ``CodeGenFunction::EmitDecl`` routes the local variable to
+ ``CodeGenFunction::EmitVarDecl`` and then
``CodeGenFunction::EmitAutoVarDecl``,
+ which in turn calls ``EmitAutoVarAlloca``, ``EmitAutoVarInit``, and
+ ``EmitAutoVarCleanups``.
+- ``CodeGenFunction::EmitCXXAggrConstructorCall`` emits the array constructor
+ loop. While emitting the loop body, it enters a ``RunCleanupsScope`` and uses
+ ``CodeGenFunction::pushRegularPartialArrayCleanup`` to register a
+ cleanup before calling ``CodeGenFunction::EmitCXXConstructorCall`` for one
+ element in the loop iteration. If this constructor were to throw an
exception,
+ the cleanup handler would destroy the previously constructed elements in
+ reverse order.
+- ``CodeGenFunction::EmitAutoVarCleanups`` calls ``emitAutoVarTypeCleanup``,
+ which ultimately registers a ``DestroyObject`` cleanup via
+ ``CodeGenFunction::pushDestroy`` / ``pushFullExprCleanup`` for the full-array
+ destructor path.
+- ``DestroyObject`` uses ``CodeGenFunction::destroyCXXObject``, which emits the
+ actual destructor call via ``CodeGenFunction::EmitCXXDestructorCall``.
+- Cleanup emission helpers (e.g., ``CodeGenFunction::PopCleanupBlock`` and
+ ``CodeGenFunction::EmitBranchThroughCleanup``) thread both normal and EH
exits
+ through the cleanup blocks as scopes are popped.
+- The cleanup is represented as an ``EHCleanupScope`` on ``EHScopeStack``, and
+ its ``Emit`` method generates a loop that calls the destructor on the
+ initialized range in reverse order.
+
+Call-Graph Summary
+------------------
+
+.. code-block:: text
+
+ EmitDecl
+ -> EmitVarDecl
+ -> EmitAutoVarDecl
+ -> EmitAutoVarAlloca
+ -> EmitAutoVarInit
+ -> EmitCXXAggrConstructorCall
+ -> RunCleanupsScope
+ -> pushRegularPartialArrayCleanup
+ -> EmitCXXConstructorCall (per element)
+ -> EmitAutoVarCleanups
+ -> emitAutoVarTypeCleanup
+ -> pushDestroy / pushFullExprCleanup
+ -> DestroyObject cleanup
+ -> destroyCXXObject
+ -> EmitCXXDestructorCall
+
+Example: Temporary object materialization
+=========================================
+
+Consider:
+
+.. code-block:: c++
+
+ class MyClass {
+ public:
+ MyClass();
+ ~MyClass();
+ };
+ void useMyClass(MyClass &);
+ void f() {
+ useMyClass(MyClass());
+ }
+
+High-level behavior
+-------------------
+
+- The temporary ``MyClass`` is materialized for the call argument.
+- The temporary must be destroyed at the end of the full-expression, both on
+ the normal path and on the exceptional path if ``useMyClass`` throws.
+- If the constructor throws, the temporary is not considered constructed and no
+ destructor runs.
+
+Codegen flow and key functions
+------------------------------
+
+- ``CodeGenFunction::EmitExprWithCleanups`` wraps the full-expression in a
+ ``RunCleanupsScope`` so that full-expression cleanups are run after the call.
+- ``CodeGenFunction::EmitMaterializeTemporaryExpr`` creates storage for the
+ temporary via ``createReferenceTemporary`` and initializes it. For record
+ temporaries this flows through ``EmitAnyExprToMem`` and
+ ``CodeGenFunction::EmitCXXConstructExpr``, which calls
+ ``CodeGenFunction::EmitCXXConstructorCall``.
+- ``pushTemporaryCleanup`` registers the destructor as a full-expression
+ cleanup by calling ``CodeGenFunction::pushDestroy`` for
+ ``SD_FullExpression`` temporaries.
+- The cleanup ultimately uses ``DestroyObject`` and
+ ``CodeGenFunction::destroyCXXObject``, which emits
+ ``CodeGenFunction::EmitCXXDestructorCall``.
+- The call to ``useMyClass`` is emitted while the temporary is live, and the
+ cleanup scope ensures the destructor runs on both normal and EH exits.
----------------
andykaylor wrote:
I'm not sure this even belongs here. It doesn't say anything about where the
cleanup code is generated. I think that's sufficiently covered by the earlier
bullets.
https://github.com/llvm/llvm-project/pull/176236
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