================
@@ -213,30 +217,57 @@ void CGObjCRuntime::EmitTryCatchStmt(CodeGenFunction &CGF,
   CGF.EmitStmt(S.getTryBody());
 
   // Leave the try.
-  if (S.getNumCatchStmts())
-    CGF.popCatchScope();
+  llvm::BasicBlock *DispatchBlock = nullptr;
+  if (S.getNumCatchStmts()) {
+     DispatchBlock = CGF.popCatchScope();
+  }
+
+  // TODO(hugo): Better documentation
+  // Wasm uses Windows-style EH instructions, but merges all catch clauses into
+  // one big catchpad. So we save the old funclet pad here before we traverse
+  // each catch handler.
+  SaveAndRestore RestoreCurrentFuncletPad(CGF.CurrentFuncletPad);
+  llvm::BasicBlock *WasmCatchStartBlock = nullptr;
+  llvm::CatchPadInst *CPI = nullptr;
+  if (!!DispatchBlock && IsWasm) {
+    auto *CatchSwitch =
+        cast<llvm::CatchSwitchInst>(DispatchBlock->getFirstNonPHIIt());
+    WasmCatchStartBlock = CatchSwitch->hasUnwindDest()
+                              ? CatchSwitch->getSuccessor(1)
+                              : CatchSwitch->getSuccessor(0);
+    CPI =
+        cast<llvm::CatchPadInst>(WasmCatchStartBlock->getFirstNonPHIIt());
+    CGF.CurrentFuncletPad = CPI;
+  }
 
   // Remember where we were.
   CGBuilderTy::InsertPoint SavedIP = CGF.Builder.saveAndClearIP();
 
   // Emit the handlers.
+  // TODO(hugo): Document
----------------
Midar wrote:

Please add before merging :). Same above.

// Edit: I see you addressed the one above in a later commit, but not this one.

https://github.com/llvm/llvm-project/pull/183753
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