dyung wrote:

> ~FWIW, I'm not sure it's the same bot but one of the Windows bots had an 
> outdated shell using some old utils that couldn't handle long paths. If this 
> isn't the same one then we might need to put in stricter safeguards for 
> clang-doc on windows. But on modern Windows this path should be OK.~
> 
> NVM, completely unrelated it seems since the other bot used MSVC. What does 
> SIE mean in the name of the bot? I'd like to see if I can reproduce this. 
> We've struggled with filenames in the past.

This bot also uses MSVC (VS2019 to be precise), although it will be changed at 
some point to use clang-cl as that is mainly what we are using internally these 
days.

For reference, here is the configuration of our Windows bot:
```
Windows Server 2019 Datacenter 64-bit (10.0, Build 17763) (17763.6775) Intel(R) 
Xeon(R) CPU E5-2676 v3 @ 2.40GHz (32 CPUs), ~2.4GHz 128GB Microsoft (R) C/C++ 
Optimizing Compiler Version 19.29.30157.0 for x64 (Visual Studio 2019 16.11.42) 
Microsoft (R) Incremental Linker Version 14.29.30157.0 cmake version 
3.20.21032501-MSVC_2 ninja version 1.11.1 Python 3.10.5 git version 
2.40.1.windows.1 ccache 4.8.3
```

> What does SIE mean in the name of the bot?

SIE in this context is just stands for "Sony Interactive Entertainment" since 
we manage this bot. This bot does a cross compile from a Windows host to a PS5 
target triple (`-DLLVM_DEFAULT_TARGET_TRIPLE=x86_64-sie-ps5 `).

https://github.com/llvm/llvm-project/pull/207476
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