aganea added a comment.

Thanks for fixing this @zturner. I simply want to back-up what @probinson says 
above - most of the games we do at Ubisoft are currently using a different 
compilation toolchains for each platform (we ship at least 4-5 platforms for 
each top game). It can be clang or it can be MSVC; and most of the time it's 
different versions of clang. Our long-term goal is to preferably have only one 
toolchain for all our platforms & all our targets - that means one set of 
common g++ like flags, including Windows.


https://reviews.llvm.org/D43700



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