ill start making documentation then. and yea thats the raylib i wrapped! there was a much older github repo i found ( https://github.com/yashrk/raylib-scm) that did a similar chicken scheme wrapping but its outdated and kinda not ideal memory wise (every Vector2 and Rectangle is malloc'd)
On Thu, Dec 4, 2025, 03:25 Mario Domenech Goulart <[email protected]> wrote: > Hi, > > On Thu, 4 Dec 2025 02:26:56 -0500 Sasha Reinhard via Chicken-users < > [email protected]> wrote: > > > I've started hacking together some decent bindings to the raylib > game/graphics library. And I've hosted the egg at > > https://github.com/meowstr/chicken-raylib. There's no documentation > yet, I'm not sure if that's something I write before > > or after publishing the egg. > > It's up to you, pretty much. Personally, I like to document my code > before publishing it because while documenting I always find ways to > improve it. :-) > > > Should I have access to the wiki page for doing that? > > It is possible to edit pages anonymously, but not recommended, as we > have to check whether anonymous edits are spam or not. > > See https://wiki.call-cc.org/accounts for instructions on how to request > an account. > > > Anyway I've tested the .release-info > > with test-new-egg and it said "ok" next to "Installing" so it seems > fine. The library requires raylib to be globally > > installed on the users machine by the way (it just uses -lraylib in the > .egg file). Let me know where I should go from > > here. > > Is the C library it wraps https://github.com/raysan5/raylib ? > > All the best. > Mario > -- > https://parenteses.org/mario >
