ill start making documentation then. and yea thats the raylib i wrapped!
there was a much older github repo i found (
https://github.com/yashrk/raylib-scm) that did a similar chicken scheme
wrapping but its outdated and kinda not ideal memory wise (every Vector2
and Rectangle is malloc'd)

On Thu, Dec 4, 2025, 03:25 Mario Domenech Goulart <[email protected]>
wrote:

> Hi,
>
> On Thu, 4 Dec 2025 02:26:56 -0500 Sasha Reinhard via Chicken-users <
> [email protected]> wrote:
>
> > I've started hacking together some decent bindings to the raylib
> game/graphics library. And I've hosted the egg at
> > https://github.com/meowstr/chicken-raylib. There's no documentation
> yet, I'm not sure if that's something I write before
> > or after publishing the egg.
>
> It's up to you, pretty much.  Personally, I like to document my code
> before publishing it because while documenting I always find ways to
> improve it. :-)
>
> > Should I have access to the wiki page for doing that?
>
> It is possible to edit pages anonymously, but not recommended, as we
> have to check whether anonymous edits are spam or not.
>
> See https://wiki.call-cc.org/accounts for instructions on how to request
> an account.
>
> > Anyway I've tested the .release-info
> > with test-new-egg and it said "ok" next to "Installing" so it seems
> fine. The library requires raylib to be globally
> > installed on the users machine by the way (it just uses -lraylib in the
> .egg file). Let me know where I should go from
> > here.
>
> Is the C library it wraps https://github.com/raysan5/raylib ?
>
> All the best.
> Mario
> --
> https://parenteses.org/mario
>

Reply via email to