I mean.. there's a registry setting or something that can be set to disable
it.-darin

On Wed, May 13, 2009 at 8:40 PM, Darin Fisher <da...@chromium.org> wrote:

> FYI:  Don't use GetShortPathName.  It isn't supported on some Windows
> systems.  We had a significant number of users that could not use Firefox
> until we stopped using it.
> -Darin
>
>
> On Wed, May 13, 2009 at 7:29 PM, Brett Wilson <bre...@chromium.org> wrote:
>
>>
>> On Wed, May 13, 2009 at 7:24 PM, Brett Wilson <bre...@chromium.org>
>> wrote:
>> > On Wed, May 13, 2009 at 6:12 PM, Greg Spencer <gspen...@google.com>
>> wrote:
>> >> On Wed, May 13, 2009 at 4:07 PM, Brett Wilson <bre...@chromium.org>
>> wrote:
>> >>>
>> >>> On Wed, May 13, 2009 at 3:51 PM, Amanda Walker <ama...@chromium.org>
>> >>> wrote:
>> >>> >
>> >>> > Perhaps what we need is a companion to FilePath.  For example:
>> >>> >
>> >>> > FilePath: much as it is now, lightweight, "alternative to string
>> >>> > manipulation".
>> >>> > FileReference: heavierweight, can talk to the file system and have
>> >>> > carnal knowledge of platform specifics for things like resolving /
>> >>> > canonicalizing pathnames, determining whether or not they refer to
>> the
>> >>> > same files, generating C strings that can be passed to 3rd party
>> >>> > libraries, etc.
>> >>>
>> >>> I think this is very dangerous.
>> >>>
>> >>> I think Greg should not be talking to the filesystem when inserting
>> >>> filenames into a set. We don't allow filesystem access from the UI
>> >>> thread of Chrome, and I think other parts of our system should also
>> >>> not do filesystem access on their critical threads, especially if they
>> >>> want to be more part of Chrome in the future.
>> >>
>> >> Well, so the use I have for this in O3D at the moment is in our
>> importer,
>> >> which currently is a separate command-line tool that reads Collada
>> files and
>> >> writes out our wire format for geometry.  So it isn't meant to be
>> occuring
>> >> in a UI thread, but I could see times when it might be useful to know
>> for
>> >> sure if two files reference the same file in the UI thread (dragging
>> and
>> >> dropping a file onto a drop zone, for instance).
>> >> I do need to know if I have the same file more than once in a set
>> because
>> >> the COLLADA file might reference the same texture multiple times, or
>> (more
>> >> dangerous) it might reference a file that is one file on Windows,
>> >> but (incorrectly) maps to two different files in the (Unix-path-format)
>> .tgz
>> >> files.  To detect that, I need canonicalization.
>> >
>> > You can't actually canonicalize a filename on Windows, so I think it's
>> > dangerous to write a component that claims to do it.
>>
>> I guess you could call GetShortPathName every time you see a name. But
>> I think that's a crazy solution. I still think you should do my
>> suggestion below.
>>
>>
>> > I think you just need to come up with some simple rules that makes it
>> > work most of the time. Personally I would do ASCII lowercasing and
>> > stop worrying about it. If you use ICU to lower-case "correctly,"
>> > Windows won't necessarily agree and you won't be able to use that
>> > file.
>>
>> >>
>>
>

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