I mean.. there's a registry setting or something that can be set to disable it.-darin
On Wed, May 13, 2009 at 8:40 PM, Darin Fisher <da...@chromium.org> wrote: > FYI: Don't use GetShortPathName. It isn't supported on some Windows > systems. We had a significant number of users that could not use Firefox > until we stopped using it. > -Darin > > > On Wed, May 13, 2009 at 7:29 PM, Brett Wilson <bre...@chromium.org> wrote: > >> >> On Wed, May 13, 2009 at 7:24 PM, Brett Wilson <bre...@chromium.org> >> wrote: >> > On Wed, May 13, 2009 at 6:12 PM, Greg Spencer <gspen...@google.com> >> wrote: >> >> On Wed, May 13, 2009 at 4:07 PM, Brett Wilson <bre...@chromium.org> >> wrote: >> >>> >> >>> On Wed, May 13, 2009 at 3:51 PM, Amanda Walker <ama...@chromium.org> >> >>> wrote: >> >>> > >> >>> > Perhaps what we need is a companion to FilePath. For example: >> >>> > >> >>> > FilePath: much as it is now, lightweight, "alternative to string >> >>> > manipulation". >> >>> > FileReference: heavierweight, can talk to the file system and have >> >>> > carnal knowledge of platform specifics for things like resolving / >> >>> > canonicalizing pathnames, determining whether or not they refer to >> the >> >>> > same files, generating C strings that can be passed to 3rd party >> >>> > libraries, etc. >> >>> >> >>> I think this is very dangerous. >> >>> >> >>> I think Greg should not be talking to the filesystem when inserting >> >>> filenames into a set. We don't allow filesystem access from the UI >> >>> thread of Chrome, and I think other parts of our system should also >> >>> not do filesystem access on their critical threads, especially if they >> >>> want to be more part of Chrome in the future. >> >> >> >> Well, so the use I have for this in O3D at the moment is in our >> importer, >> >> which currently is a separate command-line tool that reads Collada >> files and >> >> writes out our wire format for geometry. So it isn't meant to be >> occuring >> >> in a UI thread, but I could see times when it might be useful to know >> for >> >> sure if two files reference the same file in the UI thread (dragging >> and >> >> dropping a file onto a drop zone, for instance). >> >> I do need to know if I have the same file more than once in a set >> because >> >> the COLLADA file might reference the same texture multiple times, or >> (more >> >> dangerous) it might reference a file that is one file on Windows, >> >> but (incorrectly) maps to two different files in the (Unix-path-format) >> .tgz >> >> files. To detect that, I need canonicalization. >> > >> > You can't actually canonicalize a filename on Windows, so I think it's >> > dangerous to write a component that claims to do it. >> >> I guess you could call GetShortPathName every time you see a name. But >> I think that's a crazy solution. I still think you should do my >> suggestion below. >> >> >> > I think you just need to come up with some simple rules that makes it >> > work most of the time. Personally I would do ASCII lowercasing and >> > stop worrying about it. If you use ICU to lower-case "correctly," >> > Windows won't necessarily agree and you won't be able to use that >> > file. >> >> >> >> > --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: chromium-dev@googlegroups.com View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---