Nice idea in theory, but I think in the end it would be too unreliable to use. A lot of developers only put the specs they tested it under, rather then the specs it would run on. (For instance, its amazing how many things list "XP only" yet still work perfectly fine on Windows2000)
On Sep 29, 10:54 pm, "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > well there are multiple ways to approch this.........i think the best > would be a combo of user feed back, readme scans, and system check > > On Sep 27, 9:11 pm, Amir Michail <[EMAIL PROTECTED]> wrote: > > > Hi, > > > Downloading a very long game demo for example just to find out it > > won't run on your computer is really frustrating. > > > It would be much better for Chrome to warn users about downloads that > > won't work. A mechanism for doing this might examine the system > > requirements on the web page and/or README. For example, after the > > download, the README might be analyzed and data sent to Google to warn > > other users about potential issues with the download. > > > Amir > > > --http://chatbotgame.comhttp://numbrosia.comhttp://twitter.com/amichail --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Chromium-discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/chromium-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
