I could not get that to crash no matter what the settings. It seems it will only do vdpau with X11, not X11 Opengl. With X11 Opengl, it says
err: Operation not permitted FFStream::decode: failed HW device init failed, using SW decode. but it works fine with X11 direct render. With X11 Direct Render it will play 10 bit 4K60 at 60 fps. I have a Nvidia GTX-1050 with 2 GB on this computer. With the price of video cards, that is all there is going to be. I do have a GTX-1650 with 4 GB on another computer that runs Fedora 34, but that is the entertainment computer that is pretty much for watching the final result. Regards, Mark On Thu, Jan 20, 2022 at 6:51 PM Phyllis Smith <[email protected]> wrote: > Mark, > >> >> It does not crash when using X11 OpenGL, only X11. X11 with direct render >> does not seem to be faster when using vdpau, so I think I have a workable >> solution that does not require extra tracks. >> > Curiouser and curiouser. I checked and I was using X11 and not OpenGL. > > I have created a multibit AppImage on my Fedora 29 computer(which is an > HP/Intel/Broadwell graphics board) and have uploaded it. When I tested > this AppImage moved to an AMD Ryzen-7 (with a Radeon graphics board) vdpau > worked for me on tutorial.mp4 file. It did not work with DSCF0220.MOV > though probably due to limitations of my board. When you have time and the > inclination, you should see if it works for you by downloading: > > > https://cinelerra-gg.org/download/testing/cin-x86_older-distros_multibit.AppImage > >
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