On Thu, Jan 20, 2022 at 8:46 PM Phyllis Smith <[email protected]> wrote:
> > > Mark, > >> I could not get that to crash no matter what the settings. >> > That is consistent with what you have always said -- crash only happens > when you build it yourself. > > It seems it will only do vdpau with X11, not X11 Opengl. With X11 Opengl, >> it says >> >> err: Operation not permitted >> FFStream::decode: failed >> HW device init failed, using SW decode. >> >> but it works fine with X11 direct render. >> > I saw no difference between using X11 and X11-OpenGL in my tests with > tutorial,mp4 using vdpau (my graphics board can not handle DSCF0220.MOV in > either vaapi or vdpau). I think I have some more work to do to > understand what is going on because when I run the build binary, > tutorial.mp4 works in both vdpau and vaapi BUT the AppImage only works in > vdpau. > > How close is the test AppImage to what you need to accomplish what you > want? if I can not get any better results? > Logging off the computers for today! > > It does what I need it to do. I don't think there is much room for better results. I can do a background render and it will play at 60 fps. The unusual actions when I build it myself on a very similar machine still bug me, but that can go on the back burner. Regards, Mark
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