Hi,
Graham Evans schrieb:
Thinking about distributed rendering, plugins should of course never
assume an
X11-connection.
Can't we have rendering that uses Open GL hardware acceleration then?
If OpenGL support is available, it should be possible to use it
of course. But if not, things should work as well.
IMO OpenGL support is a hardware dependant optimization (pretty much
like MMX/SSE), which can be detected at runtime and used if possible.
Burkhard
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