According to my PacketShaper it is showing up as Soul Seek.
I never get an error message when trying to connect to the server, it
just sits idle trying to connect to the Playstation network.
On Jan 28, 2008, at 11:06 AM, Muhammad Ismail wrote:
I tried putting the game behind a non NATand non CA network as well
and it still did not work completely. Although the error students
were seeing ("Error 33 Unable to connect to Activision Matchmaking")
did not show up this time. Reading other user forums it appears that
this game uses some kind of P2P connection which I know is blocked
on our Firewalls and Packetshaper.
It would be great if someone can post some details about the P2P if
they know. Interestingly, students claim that it works for their
friends in other schools, I wonder how?
Thanks
Muhammad Ismail
Western CT State University
(203) 837-8991
Jason Brown <[EMAIL PROTECTED]>
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01/26/2008 06:44 PM
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Re: PS3: COD4
I don't think its a NAT'ing issue as we are seeing the same problems
on our campus as well. I have testing it out where if we put the
PS3 on a network that does not require CCA it plays just fine
however if we put in on a network that is behind CCA they are not
able to connect.
Jason Brown - Security+, Network+, Linux+, A+
Network Technician
Ferris State University
(231) 591-2687
Muhammad Ismail <[EMAIL PROTECTED]>
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01/23/2008 01:17 PM
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PS3: COD4
We have several students who are could not use (PS3) Call of Duty-4
from behind the NAT. Although we have allowed required ports on
Clean Access filters. It appears that beside just the ports, this
game requires P2P connection.
Does anyone has any thoughts on other solutions or have similar
experience. How do student in your school play games that do not
work behind strict NAT or NAT type 3?
Thanks
Muhammad Ismail
Western CT State University