According to my PacketShaper it is showing up as Soul Seek.
I never get an error message when trying to connect to the server, it just sits idle trying to connect to the Playstation network.

On Jan 28, 2008, at 11:06 AM, Muhammad Ismail wrote:


I tried putting the game behind a non NATand non CA network as well and it still did not work completely. Although the error students were seeing ("Error 33 Unable to connect to Activision Matchmaking") did not show up this time. Reading other user forums it appears that this game uses some kind of P2P connection which I know is blocked on our Firewalls and Packetshaper.

It would be great if someone can post some details about the P2P if they know. Interestingly, students claim that it works for their friends in other schools, I wonder how?

Thanks
Muhammad Ismail
Western CT State University
(203) 837-8991



Jason Brown <[EMAIL PROTECTED]>
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01/26/2008 06:44 PM
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I don't think its a NAT'ing issue as we are seeing the same problems on our campus as well. I have testing it out where if we put the PS3 on a network that does not require CCA it plays just fine however if we put in on a network that is behind CCA they are not able to connect.

Jason Brown - Security+, Network+, Linux+, A+
Network Technician
Ferris State University
(231) 591-2687

Muhammad Ismail <[EMAIL PROTECTED]>
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We have several students who are could not use (PS3) Call of Duty-4 from behind the NAT. Although we have allowed required ports on Clean Access filters. It appears that beside just the ports, this game requires P2P connection.

Does anyone has any thoughts on other solutions or have similar experience. How do student in your school play games that do not work behind strict NAT or NAT type 3?


Thanks
Muhammad Ismail
Western CT State University





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