All,

We are looking for possibly a new method for the way in which we handle the 
registration of headless devices such as the Nintendo Wii, Xbox 360, 
Playstation 3, TiVO, etc.  For the last 5 years we have relied on a web-based 
form that students have accessed to provide registration information including 
their name, type of system, MAC address and device description.  When students 
filled out the form the MAC address they entered was checked against a range of 
known MAC addresses to verify what they were registering, and if the range 
didn't fit they were asked to either correct their typo, or come into our 
remediation center for verification.  In this way we hoped to minimalize the 
registration of computers as gaming systems in order to bypass CCA.

Up until recently we have been fairly successful in maintaining a list of ports 
to allow open access to, and MAC addresses that correspond to the various 
systems.  Unfortunately, we have reached the point where it is simply 
impossible to keep up with all the new MAC address ranges for the new systems 
as they come out to prevent being overloaded with walk-in traffic looking for 
verification.  Furthermore, with the addition of applications to the newest 
platforms, (NetFlix, Web browsing, e-mail, etc.) it became increasingly 
difficult to monitor the ports that we needed to keep open, resulting in our 
being completely overwhelmed.  The quick fix to this was simply to open the 
gaming role to all ports, however, this was done without the knowledge that the 
MAC address checking fail-safe had also been disabled.

This summer we are implementing various changes to CCA, including an upgrade, 
and are looking for idea to re-work how we have been managing our gaming 
devices.  I'm interested in hearing anyone else's solutions or anyone ideas for 
the continued management of these devices so we can, hopefully, abandon the 
system of managing ports and MAC addresses.

David McIntosh
IT Services
Miami University

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