Hello, 2009/8/27 Dan McGhee <[email protected]>: > Don't want to get started down the wrong path. What's the difference > between "native multilib" and "x86-64 multilib?"
As I understand, native is your native processor system (arm,i386,mips,...), so native multilib includes all the ABI that your native processor has (for example mips triarch: n32, o32, 64) and x86-64 multilib, might stand for defaulting to 64 bit x86 architecture with a 32 bit x86 multilibed arch, so when you compile code with gcc it defaults to x86-64, but if you add -m32, then it produces 32bit code. IA64 might be included in the game but i think this is not the case. Cheers -- Héctor Orón _______________________________________________ Clfs-support mailing list [email protected] http://lists.cross-lfs.org/listinfo.cgi/clfs-support-cross-lfs.org
