Hector Oron wrote: > Hello, > > 2009/8/27 Dan McGhee <[email protected]>: > >> Don't want to get started down the wrong path. What's the difference >> between "native multilib" and "x86-64 multilib?" >> > > As I understand, native is your native processor system > (arm,i386,mips,...), so native multilib includes all the ABI that your > native processor has (for example mips triarch: n32, o32, 64) and > x86-64 multilib, might stand for defaulting to 64 bit x86 architecture > with a 32 bit x86 multilibed arch, so when you compile code with gcc > it defaults to x86-64, but if you add -m32, then it produces 32bit > code. IA64 might be included in the game but i think this is not the > case. > > Cheers > Native is a virtually identical to a regular build if you were to follow the chroot path, but is geared towards not cross-compiling. That's all.
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