Hi, I would like enhancing Java Image classes (awt / java2D) to support natively new image types with their use cases: - BGRA (inverse RGBA) with both byte, integer & PREMUL variants (4x8bits), as supported by skia, metal, vulkan apis - 10 or 16 bits per RGBA component to support HDR or 64bits images like R10G10B10A2 or R16G16B16A16, as supported by skia, metal, vulkan apis but also by PNG & TIFF file formats
It represents a lot of work: - CSR to define new BufferedImageType, Image API changes to deal with short / long values (rgba 48 or 64bits) - fix native software loops (macros) - fix DirectX, OpenGL, XRender, Metal pipelines for accelerated Surface Ideally such image handling requires to handle properly gamma correction & colorspaces (linear RGBA or perceptual sRGB, P3...) but it is maybe another topic ! Comments are welcome & potential use cases too, Thanks, Laurent