I assumed he didn't use OpenGL because it's a 2d tile game?
Using OpenGL for 2d or 2.5d (isometric) is really only a good idea
if you can assume the target has hardware OpenGL acceleration.

Even then you may not want to do that, due to battery concerns.

On Fri, Aug 13, 2010 at 2:06 PM, Brian Carper <briancar...@gmail.com> wrote:
> Do you plan to share the source code?  Any reason you went with Swing
> instead of OpenGL?
>


-- 
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