On Aug 13, 7:06 pm, Brian Carper <briancar...@gmail.com> wrote: > Looks great. Thanks for sharing your experiences. > > Do you plan to share the source code? Any reason you went with Swing > instead of OpenGL? >
Main reason I went with Swing was wanting to get something up and running quickly (this is my first Clojure project after all!) and I didn't really see the need for OpenGL for a graphically quite simple game like this. It would always be possible to switch the renderer later if needed. I wasn't planning on making the code open source, but if you're just after a quick peek you can always just take a look at the .clj files inside the jar :-) -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en