That's what I had in my mind. I was thinking about implementing a
console(like old quake days) and the clojure script would be executed
its written and pressed ctrl+enter. Behind there would be live update
of the game scene graph.

On Nov 4, 5:56 am, Gary Trakhman <gary.trakh...@gmail.com> wrote:
> For the parent's post, it might be more useful to directly have a repl
> instead of connecting to an outside one.  I don't have any ideas
> on-hand about it, but i'm interested in finding out.  I've been
> thinking it would be cool to have the repl for exploratory java dev
> work, even in projects that don't use clojure.
>
>
>
>
>
>
>
> On Thu, Nov 3, 2011 at 7:52 PM, Sean Corfield <seancorfi...@gmail.com> wrote:
> > On Thu, Nov 3, 2011 at 4:40 PM, Gary Trakhman <gary.trakh...@gmail.com> 
> > wrote:
> >> You can even consider a live scripting facility (while the game's running)
> >> with the repl and some api to access your game's state.  All of those
> >> functions are available.
>
> > I'm a bit fuzzy on how to enable an application to be connected to
> > from a command line repl. Any good articles on that? Preferably using
> > Clojure 1.3.0 / clojure.tools.nrepl. I read the tools.nrepl doc but it
> > didn't really "click" for me...
> > --
> > Sean A Corfield -- (904) 302-SEAN
> > An Architect's View --http://corfield.org/
> > World Singles, LLC. --http://worldsingles.com/
>
> > "Perfection is the enemy of the good."
> > -- Gustave Flaubert, French realist novelist (1821-1880)
>
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