If the success/failure of the function makes sense to represent in game-world 
terms, you could encode the information in the world object, perhaps as a flag 
that can be attached to the relevant object. In your example, the unit might be 
given a "state" with the value :blocked, indicating that something is currently 
blocking its movement.

Another option would be metadata, though that feels ugly to me.

Or the simplest option: just have your functions return nil to indicate that 
the world state should remain unchanged from its previous value.

[Minor nitpick about your email: lisps aren't necessarily functional (e.g. 
Common Lisp).]

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