I read this and wondered why you care? Isn't it sufficient to return the new world state? You could use identical? as someone suggested but why bother? It sounds like the player should be able to keep bumping into the wall if they keep making the same move.
I am just curious why the problem is more than computing the new world state from the old world state + user input + world self actions. What logic depends on whether it changed? To redraw or not? I'm learning functional myself so I like to hear how others design their solutions. On Mar 19, 5:56 am, Narvius <narv...@gmail.com> wrote: > I am writing a game in Clojure, and I often need some functions to return > whether they succeeded in doing what they are supposed to do (for example, > moving that unit one field to the left may fail due to... I don't know, a > wall?). -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en