Check out Penumbra : https://github.com/ztellman/penumbra

I'm currently working on a side-project that integrates Penumbra and 
JBox2D.  It's really just in its beginning phases, but I'm trying to find 
functional ways of updating the game state.  However, I still end up using 
atoms for global references.

Here it is, if you want to take a look: https://github.com/JvJ/enjine, but 
remember it's very VERY preliminary.

On Tuesday, 30 October 2012 03:00:07 UTC-4, titon barua wrote:
>
> Hi,
> I am very new to Clojure and functional programming in general. I am game 
> development enthusiast(although did nothing more than a tetris clone in 
> python and C). As far as i've seen OpenGL, it's mostly state manipulation 
> and seems to me like completely against Clojure's philosophy. Could there 
> exist some kind of magic that makes all the state manipulations disappear?
>
> By the way, I think Clojure's concurrency capabilities can upsurge a new 
> era for game development as "GigaHertz war" have pretty much stopped and 
> game developers are  still reluctant to use full capabilities of multi-core 
> hardware. Perhaps they didn't discover clojure yet? (:
>
> I for one would like some good and maintained wrappers for input and 
> graphics in Clojure - like SDL and OpenGL.
>
> Disclaimer: I am a wannabe game dev chained to internet/web paradigm for 
> financial reasons ... :(
>

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