Check out Penumbra : https://github.com/ztellman/penumbra
I'm currently working on a side-project that integrates Penumbra and JBox2D. It's really just in its beginning phases, but I'm trying to find functional ways of updating the game state. However, I still end up using atoms for global references. Here it is, if you want to take a look: https://github.com/JvJ/enjine, but remember it's very VERY preliminary. On Tuesday, 30 October 2012 03:00:07 UTC-4, titon barua wrote: > > Hi, > I am very new to Clojure and functional programming in general. I am game > development enthusiast(although did nothing more than a tetris clone in > python and C). As far as i've seen OpenGL, it's mostly state manipulation > and seems to me like completely against Clojure's philosophy. Could there > exist some kind of magic that makes all the state manipulations disappear? > > By the way, I think Clojure's concurrency capabilities can upsurge a new > era for game development as "GigaHertz war" have pretty much stopped and > game developers are still reluctant to use full capabilities of multi-core > hardware. Perhaps they didn't discover clojure yet? (: > > I for one would like some good and maintained wrappers for input and > graphics in Clojure - like SDL and OpenGL. > > Disclaimer: I am a wannabe game dev chained to internet/web paradigm for > financial reasons ... :( > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en