This article might be of interest:

http://clojurefun.wordpress.com/2012/09/03/ironclad-steam-legions-clojure-game-development-battle-report/


I haven't had much experience with game development in Clojure myself, 
although one of the first real projects I made with Clojure was a simple 
Tetris clone. Having done a Tetris clone in C++ some years earlier, I was 
-shocked- at how easy it was in Clojure to model the game in an 
easy-to-understand, easy-to-process way. Have been hoping to take the time 
to do something a little more involved, but that'll have to wait - you make 
sure to share your experiences if you go any further, though!



On Tuesday, October 30, 2012 8:00:07 AM UTC+1, titon barua wrote:
>
> Hi,
> I am very new to Clojure and functional programming in general. I am game 
> development enthusiast(although did nothing more than a tetris clone in 
> python and C). As far as i've seen OpenGL, it's mostly state manipulation 
> and seems to me like completely against Clojure's philosophy. Could there 
> exist some kind of magic that makes all the state manipulations disappear?
>
> By the way, I think Clojure's concurrency capabilities can upsurge a new 
> era for game development as "GigaHertz war" have pretty much stopped and 
> game developers are  still reluctant to use full capabilities of multi-core 
> hardware. Perhaps they didn't discover clojure yet? (:
>
> I for one would like some good and maintained wrappers for input and 
> graphics in Clojure - like SDL and OpenGL.
>
> Disclaimer: I am a wannabe game dev chained to internet/web paradigm for 
> financial reasons ... :(
>

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