Are you only interested in static scenes? Or are you interested in simulations too?
On Sunday, December 9, 2012 4:03:36 PM UTC-8, Mikera wrote: > > Hi all, > > I'm working on a hobby project to implement a Clojure raytracer, something > along the lines of POV-Ray: > https://github.com/mikera/enlight > > It's a a fairly preliminary stage right now, but I'm interested in ideas > on how to create the scene description language. Roughly the objectives are: > - Allow an intuitive, declarative definition of a 3D scene > - Allow parts of the scene to be generated programatically (e.g. randomly > duplicating objects!) > - Allow mathematical functions and textures to be expressed (probably > using clisk - https://github.com/mikera/clisk) > - Enable the scene to be compiled down to an optimised scene graph for > rendering > - Be reasonably concise as a DSL > > I'm thinking of something like: > > [ > [:camera :position [0 0 -10] :look-at [0 0 0]] ;; a camera for the > scene > [:sphere :radius 1 :translate [0 2 0] :colour red] ;; a translated red > shere > [:box [0 0 0] [1 1 1] :colour (function [1 x y])] ;; a box with a > procedural colour function > (for [i [2 3 4]] [:box [i 1 1] [(inc i) 2 2]]) ;; generate multiple boxes > with a parameterised position > ] > > Any thoughts / ideas / feedback? > -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en